| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * This file is part of the Falcon Player (FPP) and is Copyright (C) | ||
| 3 | * 2013-2022 by the Falcon Player Developers. | ||
| 4 | * | ||
| 5 | * The Falcon Player (FPP) is free software, and is covered under | ||
| 6 | * multiple Open Source licenses. Please see the included 'LICENSES' | ||
| 7 | * file for descriptions of what files are covered by each license. | ||
| 8 | * | ||
| 9 | * This source file is covered under the LGPL v2.1 as described in the | ||
| 10 | * included LICENSE.LGPL file. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #include "fpp-pch.h" | ||
| 14 | |||
| 15 | #include "fpp-json.h" | ||
| 16 | |||
| 17 | #include "Warnings.h" // WarningHolder -- needed directly for NOPCH builds | ||
| 18 | |||
| 19 | #include <algorithm> | ||
| 20 | #include <array> | ||
| 21 | #include <atomic> | ||
| 22 | #include <cstdint> | ||
| 23 | #include <cstring> | ||
| 24 | #include <fnmatch.h> | ||
| 25 | #include <functional> | ||
| 26 | #include <list> | ||
| 27 | #include <memory> | ||
| 28 | #include <mutex> | ||
| 29 | #include <stdio.h> | ||
| 30 | #include <stdlib.h> | ||
| 31 | #include <string> | ||
| 32 | #include <utility> | ||
| 33 | #include <vector> | ||
| 34 | |||
| 35 | #include "Events.h" | ||
| 36 | #include "Sequence.h" | ||
| 37 | #include "common.h" | ||
| 38 | #include "log.h" | ||
| 39 | #include "settings.h" | ||
| 40 | #include "channeloutput/channeloutputthread.h" | ||
| 41 | #include "commands/Commands.h" // lines 58-58 | ||
| 42 | #include "fseq/FSEQFile.h" | ||
| 43 | |||
| 44 | #include "effects.h" | ||
| 45 | |||
| 46 | #define MAX_EFFECTS 100 | ||
| 47 | |||
| 48 | class FPPeffect { | ||
| 49 | public: | ||
| 50 | 148 | FPPeffect() : | |
| 51 | 148 | fp(nullptr), | |
| 52 | 148 | currentFrame(0) {} | |
| 53 | 38 | ~FPPeffect() { | |
| 54 |
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38 | if (fp) |
| 55 |
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38 | delete fp; |
| 56 | 38 | } | |
| 57 | |||
| 58 | std::string name; | ||
| 59 | FSEQFile* fp; | ||
| 60 | int loop; | ||
| 61 | int background; | ||
| 62 | uint32_t currentFrame; | ||
| 63 | }; | ||
| 64 | |||
| 65 | static int effectCount = 0; | ||
| 66 | // Changed by the settings listener while the output thread reads it. | ||
| 67 | static std::atomic_int pauseBackgroundEffects{ 0 }; | ||
| 68 | static std::array<FPPeffect*, MAX_EFFECTS> effects; | ||
| 69 | static std::list<std::pair<uint32_t, uint32_t>> clearRanges; | ||
| 70 | static std::mutex effectsLock; | ||
| 71 | // effectIDs in the order OverlayEffects() composites them: oldest (re)started | ||
| 72 | // first, most-recently (re)started last. Composited in this order, so the | ||
| 73 | // last entry here is drawn last and wins on any channel two effects share. | ||
| 74 | static std::vector<int> effectRenderOrder; | ||
| 75 | |||
| 76 | /* | ||
| 77 | * Initialize effects constructs | ||
| 78 | */ | ||
| 79 | 1887 | int InitEffects(void) { | |
| 80 |
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1887 | std::string localFilename(FPP_DIR_EFFECT("/background.eseq")); |
| 81 | |||
| 82 |
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1924 | if ((getFPPmode() == REMOTE_MODE) && |
| 83 |
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1966 | CheckForHostSpecificFile(getSetting("HostName").c_str(), localFilename)) { |
| 84 | ✗ | localFilename = "background_"; | |
| 85 | ✗ | localFilename += getSetting("HostName"); | |
| 86 | |||
| 87 | ✗ | LogInfo(VB_EFFECT, "Automatically starting background effect " | |
| 88 | "sequence %s\n", | ||
| 89 | localFilename.c_str()); | ||
| 90 | |||
| 91 | ✗ | StartEffect(localFilename.c_str(), 0, 1, true); | |
| 92 |
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1887 | } else if (FileExists(localFilename)) { |
| 93 |
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1 | LogInfo(VB_EFFECT, "Automatically starting background effect sequence " |
| 94 | "background.eseq\n"); | ||
| 95 |
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2 | StartEffect("background", 0, 1, true); |
| 96 | } | ||
| 97 | |||
| 98 |
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1887 | pauseBackgroundEffects = getSettingInt("pauseBackgroundEffects"); |
| 99 |
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9115 | registerSettingsListener("effects", "pauseBackgroundEffects", |
| 100 | 160 | [](const std::string& value) { | |
| 101 | 6 | LogDebug(VB_SETTING, "Setting pauseBackgroundEffects to %s\n", value.c_str()); | |
| 102 | 6 | pauseBackgroundEffects = getSettingInt("pauseBackgroundEffects"); | |
| 103 | 6 | }); | |
| 104 | |||
| 105 | std::function<void(const std::string&, const std::string&)> | ||
| 106 | 1887 | effect_callback = [](const std::string& topic_in, | |
| 107 | const std::string& payload) { | ||
| 108 | ✗ | LogDebug(VB_CONTROL, "System Callback for %s\n", topic_in.c_str()); | |
| 109 | |||
| 110 | ✗ | if (0 == topic_in.compare(topic_in.length() - 5, 5, "/stop")) { | |
| 111 | ✗ | if (payload == "") { | |
| 112 | ✗ | StopAllEffects(); | |
| 113 | } else { | ||
| 114 | ✗ | StopEffect(payload.c_str()); | |
| 115 | } | ||
| 116 | ✗ | } else if (0 == topic_in.compare(topic_in.length() - 6, 6, "/start")) { | |
| 117 | ✗ | StartEffect(payload.c_str(), 0); | |
| 118 | ✗ | } else if (0 == topic_in.compare(topic_in.length() - 8, 8, "/startbg")) { | |
| 119 | ✗ | StartEffect(payload.c_str(), 0, 0, true); | |
| 120 | } | ||
| 121 | 1887 | }; | |
| 122 | |||
| 123 |
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1887 | Events::AddCallback("/set/effect/#", effect_callback); |
| 124 | |||
| 125 | 1887 | return 1; | |
| 126 | 1887 | } | |
| 127 | |||
| 128 | /* | ||
| 129 | * Close effects constructs | ||
| 130 | */ | ||
| 131 | 1867 | void CloseEffects(void) { | |
| 132 | 1867 | } | |
| 133 | |||
| 134 | /* | ||
| 135 | * Get next available effect ID | ||
| 136 | * | ||
| 137 | * Assumes effectsLock is held already | ||
| 138 | */ | ||
| 139 | 148 | int GetNextEffectID(void) { | |
| 140 | 148 | int i = -1; | |
| 141 | |||
| 142 |
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5109 | for (i = 0; i < MAX_EFFECTS; i++) { |
| 143 |
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5109 | if (!effects[i]) |
| 144 | 148 | return i; | |
| 145 | } | ||
| 146 | |||
| 147 | ✗ | return -1; | |
| 148 | } | ||
| 149 | |||
| 150 | /* | ||
| 151 | * Check to see if any effects are running | ||
| 152 | */ | ||
| 153 | 338955 | int IsEffectRunning(void) { | |
| 154 | 338955 | int result = 0; | |
| 155 |
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338955 | std::unique_lock<std::mutex> lock(effectsLock); |
| 156 | 338955 | result = effectCount; | |
| 157 |
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338955 | if (!clearRanges.empty()) { |
| 158 | 62 | ++result; | |
| 159 | } | ||
| 160 | 338955 | return result; | |
| 161 | 338955 | } | |
| 162 | |||
| 163 | /* | ||
| 164 | * Assumes effectsLock is already held. Moves effectID to the most-recent end | ||
| 165 | * of effectRenderOrder (the back of the vector, since OverlayEffects() walks | ||
| 166 | * it front-to-back and composites last = wins), inserting it if not already | ||
| 167 | * present. Used by both a fresh StartEffect() allocation and a | ||
| 168 | * RestartEffect() re-trigger of an existing slot, so that whichever effect | ||
| 169 | * started or restarted most recently visually wins regardless of its array | ||
| 170 | * slot. | ||
| 171 | */ | ||
| 172 | 149 | static void BringEffectToFront(int effectID) { | |
| 173 |
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149 | auto it = std::find(effectRenderOrder.begin(), effectRenderOrder.end(), effectID); |
| 174 |
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149 | if (it != effectRenderOrder.end()) { |
| 175 |
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1 | effectRenderOrder.erase(it); |
| 176 | } | ||
| 177 |
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149 | effectRenderOrder.push_back(effectID); |
| 178 | 149 | } | |
| 179 | |||
| 180 | /* | ||
| 181 | * Assumes effectsLock is already held. Removes effectID from the render order if | ||
| 182 | * present. | ||
| 183 | */ | ||
| 184 | 38 | static void RemoveEffectFromRenderOrder(int effectID) { | |
| 185 |
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38 | auto it = std::find(effectRenderOrder.begin(), effectRenderOrder.end(), effectID); |
| 186 |
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38 | if (it != effectRenderOrder.end()) { |
| 187 |
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38 | effectRenderOrder.erase(it); |
| 188 | } | ||
| 189 | 38 | } | |
| 190 | |||
| 191 | 198 | int StartEffect(FSEQFile* fseq, const std::string& effectName, int loop, bool bg) { | |
| 192 |
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198 | std::unique_lock<std::mutex> lock(effectsLock); |
| 193 |
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198 | if (effectCount >= MAX_EFFECTS) { |
| 194 |
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50 | LogErr(VB_EFFECT, "Unable to start effect %s, maximum number of effects already running\n", effectName.c_str()); |
| 195 | // This function takes ownership of fseq -- the effectID failure below | ||
| 196 | // deletes it, and so does StopEffect. Returning here without deleting | ||
| 197 | // leaked the whole FSEQFile, mapping and all, on every rejected start, | ||
| 198 | // which is exactly when a controller is already at the ceiling and | ||
| 199 | // retrying: one report leaked 48 of them before running out of address | ||
| 200 | // space to create the next read-ahead thread in. | ||
| 201 |
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50 | delete fseq; |
| 202 | 50 | return -1; | |
| 203 | } | ||
| 204 | 148 | int effectID = -1; | |
| 205 | 148 | int frameTime = 50; | |
| 206 | |||
| 207 | 148 | frameTime = fseq->getStepTime(); | |
| 208 |
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148 | effectID = GetNextEffectID(); |
| 209 | |||
| 210 |
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148 | if (effectID < 0) { |
| 211 | ✗ | LogErr(VB_EFFECT, "Unable to start effect %s, unable to determine next effect ID\n", effectName.c_str()); | |
| 212 | ✗ | delete fseq; | |
| 213 | ✗ | return effectID; | |
| 214 | } | ||
| 215 | |||
| 216 |
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148 | effects[effectID] = new FPPeffect; |
| 217 |
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148 | effects[effectID]->name = effectName; |
| 218 | 148 | effects[effectID]->fp = fseq; | |
| 219 | 148 | effects[effectID]->loop = loop; | |
| 220 | 148 | effects[effectID]->background = bg; | |
| 221 |
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148 | BringEffectToFront(effectID); |
| 222 | |||
| 223 | 148 | effectCount++; | |
| 224 | 148 | int tmpec = effectCount; | |
| 225 |
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148 | lock.unlock(); |
| 226 | |||
| 227 |
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148 | StartChannelOutputThread(); |
| 228 | |||
| 229 |
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148 | if (!sequence->IsSequenceRunning() && tmpec == 1) { |
| 230 | // first effect running, no sequence running, set the refresh rate | ||
| 231 | // to the rate of the effect | ||
| 232 |
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33 | SetChannelOutputRefreshRate(1000 / frameTime); |
| 233 | } | ||
| 234 | |||
| 235 | 148 | return effectID; | |
| 236 | 198 | } | |
| 237 | |||
| 238 | 157 | int StartFSEQAsEffect(const std::string& fseqName, int loop, bool bg) { | |
| 239 |
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157 | LogInfo(VB_EFFECT, "Starting FSEQ %s as effect\n", fseqName.c_str()); |
| 240 | |||
| 241 |
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157 | std::string filename = FPP_DIR_SEQUENCE("/" + fseqName + ".fseq"); |
| 242 | |||
| 243 |
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157 | FSEQFile* fseq = FSEQFile::openFSEQFile(filename); |
| 244 |
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157 | if (!fseq) { |
| 245 | ✗ | LogErr(VB_EFFECT, "Unable to open effect: %s\n", filename.c_str()); | |
| 246 | ✗ | WarningHolder::AddWarningTimeout(60, 49, "Effect could not be started: cannot open " + filename); | |
| 247 | ✗ | return -1; | |
| 248 | } | ||
| 249 |
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157 | return StartEffect(fseq, fseqName, loop, bg); |
| 250 | 157 | } | |
| 251 | |||
| 252 | /* | ||
| 253 | * Start a new effect offset at the specified channel number | ||
| 254 | */ | ||
| 255 | 47 | int StartEffect(const std::string& effectName, int startChannel, int loop, bool bg) { | |
| 256 |
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47 | LogInfo(VB_EFFECT, "Starting effect %s at channel %d\n", effectName.c_str(), startChannel); |
| 257 | |||
| 258 |
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47 | std::string filename = FPP_DIR_EFFECT("/" + effectName + ".eseq"); |
| 259 | |||
| 260 |
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47 | FSEQFile* fseq = FSEQFile::openFSEQFile(filename); |
| 261 |
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47 | if (!fseq) { |
| 262 |
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6 | LogErr(VB_EFFECT, "Unable to open effect: %s\n", filename.c_str()); |
| 263 |
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6 | WarningHolder::AddWarningTimeout(60, 49, "Effect could not be started: cannot open " + filename); |
| 264 | 6 | return -1; | |
| 265 | } | ||
| 266 |
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41 | V2FSEQFile* v2fseq = dynamic_cast<V2FSEQFile*>(fseq); |
| 267 |
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41 | if (!v2fseq) { |
| 268 | ✗ | delete fseq; | |
| 269 | ✗ | LogErr(VB_EFFECT, "Effect file not a correct eseq file: %s\n", filename.c_str()); | |
| 270 | ✗ | WarningHolder::AddWarningTimeout(60, 49, "Effect could not be started: " + filename + " is not a valid eseq file"); | |
| 271 | ✗ | return -1; | |
| 272 | } | ||
| 273 | |||
| 274 |
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41 | if (v2fseq->m_sparseRanges.size() == 0) { |
| 275 | ✗ | LogErr(VB_EFFECT, "eseq file must have at least one model range."); | |
| 276 | ✗ | WarningHolder::AddWarningTimeout(60, 49, "Effect could not be started: " + filename + " has no model range"); | |
| 277 | ✗ | delete fseq; | |
| 278 | ✗ | return -1; | |
| 279 | } | ||
| 280 | |||
| 281 |
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41 | if (startChannel != 0) { |
| 282 | // This will need to change if/when we support multiple models per file | ||
| 283 | 1 | v2fseq->m_sparseRanges[0].first = startChannel - 1; | |
| 284 | } | ||
| 285 |
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41 | return StartEffect(v2fseq, effectName, loop, bg); |
| 286 | 47 | } | |
| 287 | |||
| 288 | /* | ||
| 289 | * Queue a channel range to be zeroed by OverlayEffects(). The ranges come | ||
| 290 | * from the effect file's header (or a caller-supplied start channel), so they | ||
| 291 | * are clamped to the channel buffer here: readFrame() already ignores a range | ||
| 292 | * past FPPD_MAX_CHANNELS, but the memset() that clears it would not. Assumes | ||
| 293 | * effectsLock is already held. | ||
| 294 | */ | ||
| 295 | 66 | static void AddClearRange(uint32_t start, uint32_t len) { | |
| 296 |
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66 | if (start >= FPPD_MAX_CHANNELS) { |
| 297 | 4 | return; | |
| 298 | } | ||
| 299 | 62 | len = std::min(len, (uint32_t)FPPD_MAX_CHANNELS - start); | |
| 300 |
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62 | if (len) { |
| 301 |
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58 | clearRanges.push_back(std::pair<uint32_t, uint32_t>(start, len)); |
| 302 | } | ||
| 303 | } | ||
| 304 | |||
| 305 | /* | ||
| 306 | * Helper function to stop an effect, assumes effectsLock is already held | ||
| 307 | */ | ||
| 308 | 38 | void StopEffectHelper(int effectID) { | |
| 309 | 38 | FPPeffect* e = NULL; | |
| 310 | // Slots are validated by all callers, but effect IDs also arrive parsed | ||
| 311 | // from sequence tracks and command arguments -- never trust the index. | ||
| 312 |
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38 | if (effectID < 0 || effectID >= MAX_EFFECTS) { |
| 313 | ✗ | return; | |
| 314 | } | ||
| 315 | 38 | e = effects[effectID]; | |
| 316 | |||
| 317 |
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38 | if (e->fp) { |
| 318 |
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38 | V2FSEQFile* v2fseq = dynamic_cast<V2FSEQFile*>(e->fp); |
| 319 |
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38 | if (v2fseq && v2fseq->m_sparseRanges.size() != 0) { |
| 320 |
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66 | for (auto& a : v2fseq->m_sparseRanges) { |
| 321 |
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33 | AddClearRange(a.first, a.second); |
| 322 | } | ||
| 323 |
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61 | for (auto& a : v2fseq->m_rangesToRead) { |
| 324 |
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28 | AddClearRange(a.first, a.second); |
| 325 | } | ||
| 326 | } else { | ||
| 327 | // not sparse and not eseq, entire range | ||
| 328 | 5 | AddClearRange(0, e->fp->getChannelCount()); | |
| 329 | } | ||
| 330 | } | ||
| 331 |
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38 | delete e; |
| 332 | 38 | effects[effectID] = NULL; | |
| 333 | 38 | effectCount--; | |
| 334 | 38 | RemoveEffectFromRenderOrder(effectID); | |
| 335 | } | ||
| 336 | |||
| 337 | /* | ||
| 338 | * Stop all effects named effectName | ||
| 339 | */ | ||
| 340 | 24 | int StopEffect(const std::string& effectName) { | |
| 341 |
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24 | LogDebug(VB_EFFECT, "StopEffect(%s)\n", effectName.c_str()); |
| 342 | |||
| 343 |
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24 | std::unique_lock<std::mutex> lock(effectsLock); |
| 344 |
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24 | std::vector<std::string> names = split(effectName, ','); |
| 345 | |||
| 346 |
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49 | for (int j = 0; j < names.size(); j++) { |
| 347 |
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2525 | for (int i = 0; i < MAX_EFFECTS; i++) { |
| 348 |
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2500 | if (effects[i]) { |
| 349 |
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35 | if ((effects[i]->name == names[j]) || |
| 350 |
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8 | (!fnmatch(names[j].c_str(), effects[i]->name.c_str(), FNM_PATHNAME))) { |
| 351 |
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21 | StopEffectHelper(i); |
| 352 | } | ||
| 353 | } | ||
| 354 | } | ||
| 355 | } | ||
| 356 | |||
| 357 |
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24 | lock.unlock(); |
| 358 | |||
| 359 |
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30 | if ((!IsEffectRunning()) && |
| 360 |
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6 | (!sequence->IsSequenceRunning())) { |
| 361 |
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6 | sequence->SendBlankingData(); |
| 362 | } | ||
| 363 | |||
| 364 | 24 | return 1; | |
| 365 | 24 | } | |
| 366 | |||
| 367 | /* | ||
| 368 | * Stop a single effect | ||
| 369 | */ | ||
| 370 | ✗ | int StopEffect(int effectID) { | |
| 371 | ✗ | FPPeffect* e = NULL; | |
| 372 | |||
| 373 | ✗ | LogDebug(VB_EFFECT, "StopEffect(%d)\n", effectID); | |
| 374 | |||
| 375 | ✗ | std::unique_lock<std::mutex> lock(effectsLock); | |
| 376 | ✗ | if (effectID < 0 || effectID >= MAX_EFFECTS || !effects[effectID]) { | |
| 377 | ✗ | return 0; | |
| 378 | } | ||
| 379 | |||
| 380 | ✗ | StopEffectHelper(effectID); | |
| 381 | ✗ | lock.unlock(); | |
| 382 | |||
| 383 | ✗ | if ((!IsEffectRunning()) && | |
| 384 | ✗ | (!sequence->IsSequenceRunning())) { | |
| 385 | ✗ | sequence->SendBlankingData(); | |
| 386 | } | ||
| 387 | |||
| 388 | ✗ | return 1; | |
| 389 | ✗ | } | |
| 390 | |||
| 391 | /* | ||
| 392 | * Restart a single effect in place, i.e. jump it back to frame 0 without | ||
| 393 | * closing and reopening the underlying FSEQFile. This reuses the exact same | ||
| 394 | * mechanism OverlayEffect() already uses to wrap a looping effect back to | ||
| 395 | * the start (effects.cpp: e->currentFrame = 0), so it needs no new file | ||
| 396 | * open, no new read-ahead thread, and no teardown of the one already | ||
| 397 | * running - unlike a stop+start, it can't add to the concurrent-thread | ||
| 398 | * pressure that caused the crashes in issue #2815. | ||
| 399 | * | ||
| 400 | * Matches on both ID and name: effectID slots are recycled, so a caller | ||
| 401 | * that remembered an ID from an earlier point in time could otherwise end | ||
| 402 | * up restarting an unrelated effect that has since taken over that slot. | ||
| 403 | * Requiring the name to also match makes that mismatch a safe no-op. | ||
| 404 | */ | ||
| 405 | 1 | int RestartEffect(int effectID, const std::string& effectName) { | |
| 406 |
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1 | LogDebug(VB_EFFECT, "RestartEffect(%d, %s)\n", effectID, effectName.c_str()); |
| 407 | |||
| 408 |
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1 | std::unique_lock<std::mutex> lock(effectsLock); |
| 409 |
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1 | if (effectID < 0 || effectID >= MAX_EFFECTS || !effects[effectID] || effects[effectID]->name != effectName) { |
| 410 | ✗ | return 0; | |
| 411 | } | ||
| 412 | |||
| 413 | 1 | effects[effectID]->currentFrame = 0; | |
| 414 |
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1 | BringEffectToFront(effectID); |
| 415 | 1 | return 1; | |
| 416 | 1 | } | |
| 417 | |||
| 418 | /* | ||
| 419 | * Stop all effects | ||
| 420 | */ | ||
| 421 | 7 | void StopAllEffects(void) { | |
| 422 | int i; | ||
| 423 | |||
| 424 |
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7 | LogDebug(VB_EFFECT, "Stopping all effects\n"); |
| 425 | |||
| 426 |
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7 | std::unique_lock<std::mutex> lock(effectsLock); |
| 427 | |||
| 428 |
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707 | for (i = 0; i < MAX_EFFECTS; i++) { |
| 429 |
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700 | if (effects[i]) |
| 430 |
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7 | StopEffectHelper(i); |
| 431 | } | ||
| 432 |
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7 | lock.unlock(); |
| 433 |
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7 | if ((!IsEffectRunning()) && |
| 434 | ✗ | (!sequence->IsSequenceRunning())) | |
| 435 | ✗ | sequence->SendBlankingData(); | |
| 436 | 7 | } | |
| 437 | |||
| 438 | /* | ||
| 439 | * Overlay a single effect onto raw channel data | ||
| 440 | */ | ||
| 441 | 2450 | int OverlayEffect(int effectID, char* channelData) { | |
| 442 | 2450 | FPPeffect* e = NULL; | |
| 443 |
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2450 | if (effectID < 0 || effectID >= MAX_EFFECTS || !effects[effectID]) { |
| 444 | ✗ | LogErr(VB_EFFECT, "Invalid Effect ID %d\n", effectID); | |
| 445 | ✗ | return 0; | |
| 446 | } | ||
| 447 | |||
| 448 | 2450 | e = effects[effectID]; | |
| 449 | 2450 | FSEQFile::FrameData* d = e->fp->getFrame(e->currentFrame); | |
| 450 |
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2450 | if (d == nullptr && e->loop) { |
| 451 | 17 | e->currentFrame = 0; | |
| 452 | 17 | d = e->fp->getFrame(e->currentFrame); | |
| 453 | } | ||
| 454 | 2450 | e->currentFrame++; | |
| 455 |
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2450 | if (d) { |
| 456 | 2440 | d->readFrame((uint8_t*)channelData, FPPD_MAX_CHANNELS); | |
| 457 |
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2440 | delete d; |
| 458 | 2440 | return 1; | |
| 459 | } else { | ||
| 460 | 10 | StopEffectHelper(effectID); | |
| 461 |
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20 | for (auto& rng : clearRanges) { |
| 462 | 10 | memset(&channelData[rng.first], 0, rng.second); | |
| 463 | } | ||
| 464 | 10 | clearRanges.clear(); | |
| 465 | } | ||
| 466 | |||
| 467 | 10 | return 0; | |
| 468 | } | ||
| 469 | |||
| 470 | /* | ||
| 471 | * Overlay current effects onto raw channel data | ||
| 472 | */ | ||
| 473 | 1033 | int OverlayEffects(char* channelData) { | |
| 474 | 1033 | int dataRead = 0; | |
| 475 | |||
| 476 |
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1033 | std::unique_lock<std::mutex> lock(effectsLock); |
| 477 | |||
| 478 | // for effects that have been stopped, we need to clear the data | ||
| 479 |
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1075 | for (auto& rng : clearRanges) { |
| 480 | 42 | memset(&channelData[rng.first], 0, rng.second); | |
| 481 | } | ||
| 482 | 1033 | clearRanges.clear(); | |
| 483 | |||
| 484 |
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1033 | if (effectCount == 0) { |
| 485 | 19 | return 0; | |
| 486 | } | ||
| 487 | |||
| 488 | 1014 | int skipBackground = 0; | |
| 489 |
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1014 | if (pauseBackgroundEffects && sequence->IsSequenceRunning()) { |
| 490 | 20 | skipBackground = 1; | |
| 491 | } | ||
| 492 | |||
| 493 | // Snapshot into a reused scratch buffer (not a fresh local) so this | ||
| 494 | // doesn't malloc/free every frame: OverlayEffect() below can call | ||
| 495 | // StopEffectHelper() -> RemoveEffectFromRenderOrder() on natural EOF, | ||
| 496 | // mutating the live list mid-loop, so we still need a copy to iterate | ||
| 497 | // safely - just not a newly-allocated one each time. Safe as `static` | ||
| 498 | // even though OverlayEffects() can be entered from more than one thread | ||
| 499 | // (normally RunChannelOutputThread, but also directly from whatever | ||
| 500 | // thread calls Sequence::SendBlankingData() when the channel output | ||
| 501 | // thread isn't running) because the whole function body, including | ||
| 502 | // every access to `order`, runs under effectsLock - concurrent calls | ||
| 503 | // are serialized by the mutex, not by single-thread ownership. | ||
| 504 |
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1014 | static std::vector<int> order; |
| 505 |
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1014 | order = effectRenderOrder; |
| 506 |
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3484 | for (int id : order) { |
| 507 |
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2470 | if (effects[id]) { |
| 508 |
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2503 | if ((!skipBackground) || |
| 509 |
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33 | (skipBackground && (!effects[id]->background))) { |
| 510 |
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2450 | dataRead |= OverlayEffect(id, channelData); |
| 511 | } | ||
| 512 | } | ||
| 513 | } | ||
| 514 | |||
| 515 |
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1014 | lock.unlock(); |
| 516 | |||
| 517 | 1028 | if ((dataRead == 0) && | |
| 518 |
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1021 | (!IsEffectRunning()) && |
| 519 |
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7 | (!sequence->IsSequenceRunning())) { |
| 520 |
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7 | sequence->SendBlankingData(); |
| 521 | } | ||
| 522 | |||
| 523 | 1014 | return 1; | |
| 524 | 1033 | } | |
| 525 | |||
| 526 | 243 | Json::Value GetRunningEffectsJson() { | |
| 527 |
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243 | Json::Value arr(Json::arrayValue); |
| 528 | int i; | ||
| 529 |
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243 | std::unique_lock<std::mutex> lock(effectsLock); |
| 530 | |||
| 531 |
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24543 | for (i = 0; i < MAX_EFFECTS; i++) { |
| 532 |
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24300 | if (effects[i]) { |
| 533 |
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559 | Json::Value obj; |
| 534 |
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559 | obj["id"] = i; |
| 535 |
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559 | obj["name"] = effects[i]->name; |
| 536 |
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559 | arr.append(obj); |
| 537 | 559 | } | |
| 538 | } | ||
| 539 | |||
| 540 | 243 | return arr; | |
| 541 | 243 | } | |
| 542 | |||
| 543 | /* | ||
| 544 | * Get list of running effects and their IDs | ||
| 545 | * | ||
| 546 | * Format: [EFFECTID1,EFFECTNAME1[,EFFECTID2,EFFECTNAME2]...] | ||
| 547 | * | ||
| 548 | * NOTE: Caller is responsible for freeing string allocated | ||
| 549 | */ | ||
| 550 | ✗ | int GetRunningEffects(char* msg, char** result) { | |
| 551 | ✗ | int length = strlen(msg) + 2; // 1 for LF, 1 for NULL termination | |
| 552 | ✗ | int i = 0; | |
| 553 | |||
| 554 | ✗ | std::unique_lock<std::mutex> lock(effectsLock); | |
| 555 | |||
| 556 | ✗ | for (i = 0; i < MAX_EFFECTS; i++) { | |
| 557 | ✗ | if (effects[i]) { | |
| 558 | // delimiters | ||
| 559 | ✗ | length += 2; | |
| 560 | |||
| 561 | // ID | ||
| 562 | ✗ | length++; | |
| 563 | ✗ | if (i > 9) | |
| 564 | ✗ | length++; | |
| 565 | ✗ | if (i > 99) | |
| 566 | ✗ | length++; | |
| 567 | |||
| 568 | // Name | ||
| 569 | ✗ | length += strlen(effects[i]->name.c_str()); | |
| 570 | } | ||
| 571 | } | ||
| 572 | |||
| 573 | ✗ | *result = (char*)malloc(length); | |
| 574 | ✗ | char* cptr = *result; | |
| 575 | ✗ | *cptr = '\0'; | |
| 576 | |||
| 577 | ✗ | strcat(cptr, msg); | |
| 578 | ✗ | cptr += strlen(msg); | |
| 579 | |||
| 580 | ✗ | for (i = 0; i < MAX_EFFECTS; i++) { | |
| 581 | ✗ | if (effects[i]) { | |
| 582 | ✗ | strcat(cptr, ";"); | |
| 583 | ✗ | cptr++; | |
| 584 | |||
| 585 | ✗ | cptr += snprintf(cptr, 4, "%d", i); | |
| 586 | |||
| 587 | ✗ | strcat(cptr, ","); | |
| 588 | ✗ | cptr++; | |
| 589 | |||
| 590 | ✗ | strcat(cptr, effects[i]->name.c_str()); | |
| 591 | ✗ | cptr += strlen(effects[i]->name.c_str()); | |
| 592 | } | ||
| 593 | } | ||
| 594 | |||
| 595 | ✗ | strcat(cptr, "\n"); | |
| 596 | ✗ | return strlen(*result); | |
| 597 | ✗ | } | |
| 598 |