| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * This file is part of the Falcon Player (FPP) and is Copyright (C) | ||
| 3 | * 2013-2022 by the Falcon Player Developers. | ||
| 4 | * | ||
| 5 | * The Falcon Player (FPP) is free software, and is covered under | ||
| 6 | * multiple Open Source licenses. Please see the included 'LICENSES' | ||
| 7 | * file for descriptions of what files are covered by each license. | ||
| 8 | * | ||
| 9 | * This source file is covered under the LGPL v2.1 as described in the | ||
| 10 | * included LICENSE.LGPL file. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #include "fpp-pch.h" | ||
| 14 | |||
| 15 | #include <algorithm> | ||
| 16 | #include <climits> | ||
| 17 | #include <list> | ||
| 18 | #include <mutex> | ||
| 19 | #include <string> | ||
| 20 | #include <map> | ||
| 21 | #include <vector> | ||
| 22 | |||
| 23 | #include "common.h" | ||
| 24 | #include "commands/Commands.h" | ||
| 25 | |||
| 26 | #include "EPollManager.h" | ||
| 27 | #include "Timers.h" | ||
| 28 | |||
| 29 | Timers Timers::INSTANCE; | ||
| 30 | |||
| 31 | 2346 | Timers::Timers() { | |
| 32 | 2346 | } | |
| 33 | |||
| 34 | // Named timers that fireTimersInternal() has copied out to fire and not yet | ||
| 35 | // fired, with an epoch bumped (under Timers::lock) whenever one is stopped or | ||
| 36 | // replaced. fireTimersInternal() copies every due timer before running any of | ||
| 37 | // them, so without this a timer that an earlier callback in the same pass | ||
| 38 | // stopped -- a plugin's unload stopping its own periodic timer, then deleting | ||
| 39 | // the plugin -- still ran once from its copy. An entry lives only while a | ||
| 40 | // copy is pending: a name per fired timer would grow without bound, since | ||
| 41 | // some timers take a fresh name every time (a per-play media stop, each pass | ||
| 42 | // of looping media). Kept here rather than in TimerInfo because Timers.h is | ||
| 43 | // plugin ABI. | ||
| 44 | struct PendingFire { | ||
| 45 | uint64_t epoch = 0; | ||
| 46 | int copies = 0; | ||
| 47 | }; | ||
| 48 | static std::map<std::string, PendingFire> s_pendingFires; | ||
| 49 | |||
| 50 | 673 | static void BumpTimerEpoch(const std::string& name) { | |
| 51 |
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673 | auto it = s_pendingFires.find(name); |
| 52 |
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673 | if (it != s_pendingFires.end()) { |
| 53 | 50 | it->second.epoch++; | |
| 54 | } | ||
| 55 | 673 | } | |
| 56 | |||
| 57 | // A caller's GetTimeMS() deadline as a GetMonotonicTimeMS() one. | ||
| 58 | 3462 | static long long WallToMonotonic(long long wallMS) { | |
| 59 | 3462 | return GetMonotonicTimeMS() + (wallMS - GetTimeMS()); | |
| 60 | } | ||
| 61 | |||
| 62 | 458 | Timers::~Timers() { | |
| 63 |
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458 | for (auto a : timers) { |
| 64 | ✗ | if (a) { | |
| 65 | ✗ | delete a; | |
| 66 | } | ||
| 67 | } | ||
| 68 | 458 | timers.clear(); | |
| 69 | 458 | } | |
| 70 | 3347 | void Timers::addTimer(const std::string& name, long long fireTimeMS, std::function<void()>&& callback) { | |
| 71 |
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3347 | std::unique_lock<std::mutex> l(lock); |
| 72 |
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3347 | if (!name.empty()) { |
| 73 |
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10515 | for (auto& a : timers) { |
| 74 |
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7563 | if (a && a->id == name) { |
| 75 |
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395 | BumpTimerEpoch(name); |
| 76 |
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395 | a->fireTimeMS = WallToMonotonic(fireTimeMS); |
| 77 |
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395 | a->callback = callback; |
| 78 |
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395 | a->commandPreset = ""; |
| 79 |
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395 | updateTimers(); |
| 80 | 395 | return; | |
| 81 | } | ||
| 82 | } | ||
| 83 | } | ||
| 84 |
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2952 | TimerInfo* i = new TimerInfo; |
| 85 |
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2952 | i->id = name; |
| 86 |
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2952 | i->callback = callback; |
| 87 |
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2952 | i->fireTimeMS = WallToMonotonic(fireTimeMS); |
| 88 |
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2952 | timers.push_back(i); |
| 89 |
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2952 | updateTimers(); |
| 90 |
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3347 | } |
| 91 | 115 | void Timers::addTimer(const std::string& name, long long fireTimeMS, const std::string& preset) { | |
| 92 |
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115 | if (preset == "") { |
| 93 | ✗ | return; | |
| 94 | } | ||
| 95 |
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115 | std::unique_lock<std::mutex> l(lock); |
| 96 |
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115 | if (!name.empty()) { |
| 97 |
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230 | for (auto& a : timers) { |
| 98 |
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115 | if (a && a->id == name) { |
| 99 | // A preset timer is a one-shot preset and nothing else: keeping | ||
| 100 | // the old entry's callback and periodic rate turned a preset | ||
| 101 | // aimed at an internal timer's id ("FileMonitor") into a preset | ||
| 102 | // fired every 2s for good, and that timer's own work never ran. | ||
| 103 | ✗ | BumpTimerEpoch(name); | |
| 104 | ✗ | a->fireTimeMS = WallToMonotonic(fireTimeMS); | |
| 105 | ✗ | a->commandPreset = preset; | |
| 106 | ✗ | a->callback = nullptr; | |
| 107 | ✗ | a->periodicRate = 0; | |
| 108 | ✗ | updateTimers(); | |
| 109 | ✗ | return; | |
| 110 | } | ||
| 111 | } | ||
| 112 | } | ||
| 113 |
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115 | TimerInfo* i = new TimerInfo; |
| 114 |
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115 | i->id = name; |
| 115 |
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115 | i->commandPreset = preset; |
| 116 |
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115 | i->fireTimeMS = WallToMonotonic(fireTimeMS); |
| 117 |
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115 | timers.push_back(i); |
| 118 |
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115 | updateTimers(); |
| 119 |
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115 | } |
| 120 | |||
| 121 | 2181 | void Timers::addPeriodicTimer(const std::string& name, long long fireTimeMS, std::function<void()>&& callback) { | |
| 122 | // Kept as a distinct overload (rather than a default argument) so the original | ||
| 123 | // 3-arg mangled symbol remains in libfpp.so for pre-built external plugins. | ||
| 124 | 2181 | addPeriodicTimer(name, fireTimeMS, std::move(callback), -1); | |
| 125 | 2181 | } | |
| 126 | 2195 | void Timers::addPeriodicTimer(const std::string& name, long long fireTimeMS, std::function<void()>&& callback, | |
| 127 | long long initialDelayMS) { | ||
| 128 |
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2195 | long long firstDelay = initialDelayMS < 0 ? fireTimeMS : initialDelayMS; |
| 129 |
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2195 | std::unique_lock<std::mutex> l(lock); |
| 130 |
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2195 | if (!name.empty()) { |
| 131 |
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8436 | for (auto& a : timers) { |
| 132 |
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6261 | if (a && a->id == name) { |
| 133 |
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20 | BumpTimerEpoch(name); |
| 134 |
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20 | a->fireTimeMS = GetMonotonicTimeMS() + firstDelay; |
| 135 | 20 | a->periodicRate = fireTimeMS; | |
| 136 |
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20 | a->callback = callback; |
| 137 |
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20 | a->commandPreset = ""; |
| 138 |
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20 | updateTimers(); |
| 139 | 20 | return; | |
| 140 | } | ||
| 141 | } | ||
| 142 | } | ||
| 143 |
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2175 | TimerInfo* i = new TimerInfo; |
| 144 |
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2175 | i->id = name; |
| 145 |
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2175 | i->callback = callback; |
| 146 |
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2175 | i->fireTimeMS = GetMonotonicTimeMS() + firstDelay; |
| 147 | 2175 | i->periodicRate = fireTimeMS; | |
| 148 |
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2175 | timers.push_back(i); |
| 149 |
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2175 | updateTimers(); |
| 150 |
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2195 | } |
| 151 | 258 | void Timers::stopPeriodicTimer(const std::string& name) { | |
| 152 |
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258 | std::unique_lock<std::mutex> l(lock); |
| 153 |
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258 | if (!name.empty()) { |
| 154 | // Even if it isn't in the list: a one-shot already taken out to fire | ||
| 155 | // in the current pass must not run after being stopped either. | ||
| 156 |
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258 | BumpTimerEpoch(name); |
| 157 |
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4696 | for (int x = 0; x < timers.size(); ++x) { |
| 158 | 4612 | auto a = timers[x]; | |
| 159 |
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4612 | if (a && a->id == name) { |
| 160 |
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174 | delete a; |
| 161 | 174 | timers[x] = nullptr; | |
| 162 |
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174 | updateTimers(); |
| 163 | 174 | return; | |
| 164 | } | ||
| 165 | } | ||
| 166 | } | ||
| 167 |
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258 | } |
| 168 | |||
| 169 | 20234 | void Timers::fireTimersInternal(long long t) { | |
| 170 | // Callbacks run with the lock released (they add and stop timers), so they | ||
| 171 | // must not run out of a TimerInfo that is still in the list: a | ||
| 172 | // stopPeriodicTimer() from another thread deletes it, and a periodic timer | ||
| 173 | // that stops or re-adds itself from its own callback destroys or replaces | ||
| 174 | // the std::function that is executing. Fire private copies instead. | ||
| 175 | 20234 | std::list<std::pair<TimerInfo, uint64_t>> toFire; // copy, epoch when copied | |
| 176 | |||
| 177 |
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20234 | std::unique_lock<std::mutex> l(lock); |
| 178 | 20234 | int m = timers.size(); | |
| 179 | 20234 | bool fired = false; | |
| 180 |
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135736 | for (int x = 0; x < m; ++x) { |
| 181 | 115502 | auto a = timers[x]; | |
| 182 |
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115502 | if (a && (a->fireTimeMS <= t)) { |
| 183 | 85320 | uint64_t epoch = 0; | |
| 184 |
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85320 | if (!a->id.empty()) { |
| 185 |
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85320 | PendingFire& pf = s_pendingFires[a->id]; |
| 186 | 85320 | pf.copies++; | |
| 187 | 85320 | epoch = pf.epoch; | |
| 188 | } | ||
| 189 |
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85320 | if (a->periodicRate) { |
| 190 |
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82297 | a->fireTimeMS = GetMonotonicTimeMS() + a->periodicRate; |
| 191 |
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82297 | toFire.emplace_back(*a, epoch); |
| 192 | } else { | ||
| 193 |
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3023 | toFire.emplace_back(std::move(*a), epoch); |
| 194 |
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3023 | delete a; |
| 195 | 3023 | timers[x] = nullptr; | |
| 196 | } | ||
| 197 | } | ||
| 198 | } | ||
| 199 |
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20234 | l.unlock(); |
| 200 | // The list changed (one-shots taken out, periodic deadlines moved) even | ||
| 201 | // if every callback below turns out to be skipped, so re-arm regardless. | ||
| 202 | 20234 | fired = !toFire.empty(); | |
| 203 |
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105554 | for (auto& [a, epoch] : toFire) { |
| 204 |
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85320 | if (!a.id.empty()) { |
| 205 |
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85320 | std::unique_lock<std::mutex> el(lock); |
| 206 |
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85320 | auto it = s_pendingFires.find(a.id); |
| 207 | 85320 | bool stale = it->second.epoch != epoch; | |
| 208 |
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85320 | if (--it->second.copies == 0) { |
| 209 |
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85320 | s_pendingFires.erase(it); |
| 210 | } | ||
| 211 |
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85320 | if (stale) { |
| 212 | 50 | continue; // stopped or replaced by an earlier callback this pass | |
| 213 | } | ||
| 214 |
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85320 | } |
| 215 |
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85270 | fireTimer(&a); |
| 216 | } | ||
| 217 |
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20234 | if (fired) { |
| 218 |
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20234 | l.lock(); |
| 219 |
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20234 | updateTimers(); |
| 220 | } | ||
| 221 | 20234 | } | |
| 222 | 26065 | void Timers::updateTimers() { | |
| 223 |
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166230 | for (int x = 0; x < timers.size(); x++) { |
| 224 |
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143362 | while (x < timers.size() && timers[x] == nullptr) { |
| 225 | 3197 | timers[x] = timers[timers.size() - 1]; | |
| 226 | 3197 | timers.resize(timers.size() - 1); | |
| 227 | } | ||
| 228 | } | ||
| 229 |
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26065 | if (!timers.empty()) { |
| 230 | // Worked out locally and stored once: fireTimers() reads nextTimer | ||
| 231 | // without the lock. | ||
| 232 | 26065 | long long next = LLONG_MAX; | |
| 233 |
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164352 | for (int x = 0; x < timers.size(); x++) { |
| 234 | 138287 | next = std::min(timers[x]->fireTimeMS, next); | |
| 235 | } | ||
| 236 | 26065 | nextTimer = next; | |
| 237 | 26065 | hasTimers = true; | |
| 238 | // armTimer() takes a GetTimeMS() deadline; converted at this moment | ||
| 239 | // it is the same delay, whatever the wall clock does later. | ||
| 240 |
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26065 | EPollManager::INSTANCE.armTimer(GetTimeMS() + (next - GetMonotonicTimeMS())); |
| 241 | } else { | ||
| 242 | ✗ | hasTimers = false; | |
| 243 | ✗ | EPollManager::INSTANCE.disarmTimer(); | |
| 244 | } | ||
| 245 | 26065 | } | |
| 246 | |||
| 247 | 85270 | void Timers::fireTimer(TimerInfo* t) { | |
| 248 |
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85270 | if (t->commandPreset.empty()) { |
| 249 | 85155 | t->callback(); | |
| 250 | } else { | ||
| 251 | 115 | LogDebug(VB_COMMAND, "\"Trigger Command Preset In Future\" identifier \"%s\" triggering preset \"%s\"\n", t->id.c_str(), t->commandPreset.c_str()); | |
| 252 |
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115 | CommandManager::INSTANCE.TriggerPreset(t->commandPreset); |
| 253 | } | ||
| 254 | 85270 | } | |
| 255 |