| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * This file is part of the Falcon Player (FPP) and is Copyright (C) | ||
| 3 | * 2013-2025 by the Falcon Player Developers. | ||
| 4 | * | ||
| 5 | * The Falcon Player (FPP) is free software, and is covered under | ||
| 6 | * multiple Open Source licenses. Please see the included 'LICENSES' | ||
| 7 | * file for descriptions of what files are covered by each license. | ||
| 8 | * | ||
| 9 | * This source file is covered under the LGPL v2.1 as described in the | ||
| 10 | * included LICENSE.LGPL file. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #include "fpp-pch.h" | ||
| 14 | |||
| 15 | #include <algorithm> | ||
| 16 | #include <cmath> | ||
| 17 | #include <cstdio> | ||
| 18 | #include <fstream> | ||
| 19 | #include <unordered_map> | ||
| 20 | |||
| 21 | #include "log.h" | ||
| 22 | #include "settings.h" | ||
| 23 | |||
| 24 | #include "PolarBufferMap.h" | ||
| 25 | |||
| 26 | namespace { | ||
| 27 | |||
| 28 | /** A radius gap this fraction of the radial span starts a new ring. */ | ||
| 29 | constexpr float RING_GAP_FRACTION = 0.02f; | ||
| 30 | |||
| 31 | /** | ||
| 32 | * Below this radial spread — (rmax - rmin) / rmean — the target is ONE ring. | ||
| 33 | * | ||
| 34 | * A single physical ring has no radial structure, but the virtual display map | ||
| 35 | * stores integer screen coordinates, so its pixels still scatter over roughly a | ||
| 36 | * unit of radius. Left alone, gap detection reads that rounding jitter as | ||
| 37 | * structure and shatters a 24-pixel ring into twenty 1-pixel "rings". A ring | ||
| 38 | * cannot radiate, only rotate: it wants one radius column with every pixel | ||
| 39 | * spread around the angular axis. | ||
| 40 | */ | ||
| 41 | constexpr float RING_FLAT_FRACTION = 0.15f; | ||
| 42 | |||
| 43 | /** Gap-detected rings are rejected above this overdraw (cells per pixel). */ | ||
| 44 | constexpr float MAX_GAP_OVERDRAW = 2.0f; | ||
| 45 | |||
| 46 | /** ...and below this many rings; either way equal-population rings take over. */ | ||
| 47 | constexpr int MIN_GAP_RINGS = 3; | ||
| 48 | |||
| 49 | /** Refuse to build a buffer larger than this. Guards a pathological layout. */ | ||
| 50 | constexpr size_t MAX_CELLS = 262144; | ||
| 51 | |||
| 52 | /** Which ring does radius r fall in? Bounds are ascending. */ | ||
| 53 | 672 | int ringIndex(float r, const std::vector<float>& bounds) { | |
| 54 |
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672 | return static_cast<int>(std::upper_bound(bounds.begin(), bounds.end(), r) - bounds.begin()); |
| 55 | } | ||
| 56 | |||
| 57 | /** Does everything sit at essentially one radius? See RING_FLAT_FRACTION. */ | ||
| 58 | 16 | bool isFlat(const std::vector<float>& radii) { | |
| 59 |
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16 | if (radii.size() < 2) { |
| 60 | ✗ | return true; | |
| 61 | } | ||
| 62 |
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16 | auto [mn, mx] = std::minmax_element(radii.begin(), radii.end()); |
| 63 | 16 | double sum = 0.0; | |
| 64 |
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400 | for (float r : radii) { |
| 65 | 384 | sum += r; | |
| 66 | } | ||
| 67 | 16 | double mean = sum / radii.size(); | |
| 68 |
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16 | if (mean <= 0.0) { |
| 69 | ✗ | return true; | |
| 70 | } | ||
| 71 | 16 | return ((*mx - *mn) / mean) < RING_FLAT_FRACTION; | |
| 72 | } | ||
| 73 | |||
| 74 | /** Split where consecutive sorted radii jump by a large part of the span. */ | ||
| 75 | 12 | std::vector<float> gapBounds(std::vector<float> rs) { | |
| 76 | 12 | std::sort(rs.begin(), rs.end()); | |
| 77 | 12 | std::vector<float> bounds; | |
| 78 | 12 | float span = rs.back() - rs.front(); | |
| 79 |
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12 | if (span <= 0.0f) { |
| 80 | ✗ | return bounds; | |
| 81 | } | ||
| 82 | 12 | float thresh = span * RING_GAP_FRACTION; | |
| 83 |
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288 | for (size_t i = 0; i + 1 < rs.size(); i++) { |
| 84 |
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276 | if ((rs[i + 1] - rs[i]) > thresh) { |
| 85 |
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22 | bounds.push_back((rs[i] + rs[i + 1]) / 2.0f); |
| 86 | } | ||
| 87 | } | ||
| 88 | 12 | return bounds; | |
| 89 | ✗ | } | |
| 90 | |||
| 91 | /** Equal-population ring boundaries — every ring holds ~n/count pixels. */ | ||
| 92 | 2 | std::vector<float> evenBounds(std::vector<float> rs, int count) { | |
| 93 |
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2 | std::sort(rs.begin(), rs.end()); |
| 94 | 2 | std::vector<float> bounds; | |
| 95 | 2 | int n = static_cast<int>(rs.size()); | |
| 96 | 2 | count = std::max(1, std::min(count, n)); | |
| 97 |
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6 | for (int k = 1; k < count; k++) { |
| 98 |
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4 | bounds.push_back(rs[static_cast<size_t>((long long)n * k / count)]); |
| 99 | } | ||
| 100 | 2 | return bounds; | |
| 101 | ✗ | } | |
| 102 | |||
| 103 | /** | ||
| 104 | * Ring count for equal-population binning. sqrt(n/2) keeps the buffer | ||
| 105 | * near-square, so both axes stay usefully resolved: enough rings for a radial | ||
| 106 | * sweep to read as motion, enough sectors for a rotation to. | ||
| 107 | */ | ||
| 108 | 2 | int defaultRingCount(size_t n) { | |
| 109 | 2 | return std::max(2, static_cast<int>(std::lround(std::sqrt(n / 2.0)))); | |
| 110 | } | ||
| 111 | |||
| 112 | /** Largest ring population under these bounds. */ | ||
| 113 | 12 | int busiestRing(const std::vector<float>& radii, const std::vector<float>& bounds) { | |
| 114 | 12 | std::unordered_map<int, int> pop; | |
| 115 |
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300 | for (float r : radii) { |
| 116 |
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288 | pop[ringIndex(r, bounds)]++; |
| 117 | } | ||
| 118 | 12 | int mx = 0; | |
| 119 |
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46 | for (auto& [k, v] : pop) { |
| 120 | 34 | mx = std::max(mx, v); | |
| 121 | } | ||
| 122 | 12 | return mx; | |
| 123 | 12 | } | |
| 124 | |||
| 125 | /** Walk outward from s to the first sector no pixel has claimed. Wraps. */ | ||
| 126 | ✗ | int nearestFreeSector(const std::vector<bool>& taken, int s, int S) { | |
| 127 | ✗ | for (int d = 1; d < S; d++) { | |
| 128 | ✗ | int up = (s + d) % S; | |
| 129 | ✗ | if (!taken[up]) { | |
| 130 | ✗ | return up; | |
| 131 | } | ||
| 132 | ✗ | int down = ((s - d) % S + S) % S; | |
| 133 | ✗ | if (!taken[down]) { | |
| 134 | ✗ | return down; | |
| 135 | } | ||
| 136 | } | ||
| 137 | ✗ | return s; // unreachable: S >= the busiest ring's population | |
| 138 | } | ||
| 139 | |||
| 140 | } // namespace | ||
| 141 | |||
| 142 | 1196 | PolarMode PolarModeFromName(std::string_view name) { | |
| 143 |
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1196 | if (name == "Radial Out") { |
| 144 | 12 | return PolarMode::RadialOut; | |
| 145 | } | ||
| 146 |
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1184 | if (name == "Radial In") { |
| 147 | 3 | return PolarMode::RadialIn; | |
| 148 | } | ||
| 149 |
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1181 | if (name == "Angular CW") { |
| 150 | 3 | return PolarMode::AngularCW; | |
| 151 | } | ||
| 152 |
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1178 | if (name == "Angular CCW") { |
| 153 | 5 | return PolarMode::AngularCCW; | |
| 154 | } | ||
| 155 | // Every other value -- the four original mappings, and anything a newer | ||
| 156 | // config might name that this build does not know -- is not polar. | ||
| 157 | 1173 | return PolarMode::None; | |
| 158 | } | ||
| 159 | |||
| 160 | 22 | bool LoadVirtualDisplayPositions(std::vector<std::pair<uint32_t, std::pair<float, float>>>& out) { | |
| 161 |
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22 | std::ifstream in(FPP_DIR_CONFIG("/virtualdisplaymap")); |
| 162 |
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22 | if (!in.is_open()) { |
| 163 | // No xLights layout has ever been uploaded. Not an error: the caller | ||
| 164 | // falls back to the ordinary buffer mapping. | ||
| 165 | 2 | return false; | |
| 166 | } | ||
| 167 | 20 | std::string line; | |
| 168 |
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600 | while (std::getline(in, line)) { |
| 169 |
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580 | if (line.empty() || line[0] == '#') { |
| 170 | ✗ | continue; | |
| 171 | } | ||
| 172 | 580 | int x = 0, y = 0, z = 0; | |
| 173 | 580 | unsigned int ch = 0; | |
| 174 | // x,y,z,channel,channelCount,colorOrder,pixelSize -- the channel is a | ||
| 175 | // 0-based index into fppd's channel data. | ||
| 176 |
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580 | if (std::sscanf(line.c_str(), "%d,%d,%d,%u", &x, &y, &z, &ch) == 4) { |
| 177 |
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560 | out.emplace_back(ch, std::make_pair(static_cast<float>(x), static_cast<float>(y))); |
| 178 | } | ||
| 179 | } | ||
| 180 | 20 | return !out.empty(); | |
| 181 | 22 | } | |
| 182 | |||
| 183 | 16 | PolarBufferMap BuildPolarBufferMap(const std::vector<PolarPixel>& pixels, PolarMode mode) { | |
| 184 | 16 | PolarBufferMap map; | |
| 185 |
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16 | if (mode == PolarMode::None || pixels.empty()) { |
| 186 | ✗ | return map; | |
| 187 | } | ||
| 188 | |||
| 189 | // Centroid. | ||
| 190 | 16 | double sx = 0.0, sy = 0.0; | |
| 191 |
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400 | for (const auto& p : pixels) { |
| 192 | 384 | sx += p.x; | |
| 193 | 384 | sy += p.y; | |
| 194 | } | ||
| 195 | 16 | float cx = static_cast<float>(sx / pixels.size()); | |
| 196 | 16 | float cy = static_cast<float>(sy / pixels.size()); | |
| 197 | |||
| 198 | // To polar. Angle is shifted to 0..2pi so the sector axis is monotonic; | ||
| 199 | // zero is +x (screen right), matching the map's coordinate sense. | ||
| 200 | struct PolarPt { | ||
| 201 | float r; | ||
| 202 | float theta; | ||
| 203 | uint32_t cell; | ||
| 204 | }; | ||
| 205 | 16 | std::vector<PolarPt> polar; | |
| 206 |
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16 | polar.reserve(pixels.size()); |
| 207 | 16 | std::vector<float> radii; | |
| 208 |
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16 | radii.reserve(pixels.size()); |
| 209 | 16 | const float TWO_PI = static_cast<float>(2.0 * M_PI); | |
| 210 |
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400 | for (const auto& p : pixels) { |
| 211 | 384 | float dx = p.x - cx; | |
| 212 | 384 | float dy = p.y - cy; | |
| 213 | 384 | float r = std::sqrt(dx * dx + dy * dy); | |
| 214 | 384 | float t = std::fmod(std::atan2(dy, dx) + TWO_PI * 2.0f, TWO_PI); | |
| 215 |
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384 | polar.push_back({ r, t, p.cell }); |
| 216 |
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384 | radii.push_back(r); |
| 217 | } | ||
| 218 | |||
| 219 | // Everything at one point: no polar structure to build. | ||
| 220 |
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16 | if (*std::max_element(radii.begin(), radii.end()) <= 0.0f) { |
| 221 | ✗ | return map; | |
| 222 | } | ||
| 223 | |||
| 224 | // Ring strategy. A single physical ring is decided before anything else, | ||
| 225 | // because every strategy would otherwise invent rings out of coordinate | ||
| 226 | // rounding. Otherwise prefer physically-detected rings -- on a model built | ||
| 227 | // from discrete concentric rings those are what a viewer sees light up -- | ||
| 228 | // and fall back to equal-population rings when detection finds no structure | ||
| 229 | // (a solid disc is one continuous ring) or would leave the buffer mostly | ||
| 230 | // empty. | ||
| 231 | 16 | std::vector<float> bounds; | |
| 232 |
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16 | if (!isFlat(radii)) { |
| 233 |
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12 | bounds = gapBounds(radii); |
| 234 | 12 | int R = static_cast<int>(bounds.size()) + 1; | |
| 235 |
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12 | int S = busiestRing(radii, bounds); |
| 236 | 12 | float overdraw = static_cast<float>((long long)R * S) / pixels.size(); | |
| 237 |
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12 | if (R < MIN_GAP_RINGS || overdraw > MAX_GAP_OVERDRAW) { |
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2 | bounds = evenBounds(radii, defaultRingCount(pixels.size())); |
| 239 | } | ||
| 240 | } | ||
| 241 | |||
| 242 | // Bin by ring, then reindex densely: detection can leave a ring empty when | ||
| 243 | // a boundary falls outside the data, and an empty column wastes a sweep step. | ||
| 244 | 16 | std::unordered_map<int, std::vector<PolarPt>> byRing; | |
| 245 |
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400 | for (const auto& pt : polar) { |
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384 | byRing[ringIndex(pt.r, bounds)].push_back(pt); |
| 247 | } | ||
| 248 | 16 | std::vector<int> ringKeys; | |
| 249 |
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16 | ringKeys.reserve(byRing.size()); |
| 250 |
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54 | for (auto& [k, v] : byRing) { |
| 251 |
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38 | ringKeys.push_back(k); |
| 252 | } | ||
| 253 |
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16 | std::sort(ringKeys.begin(), ringKeys.end()); |
| 254 | |||
| 255 | 16 | int R = static_cast<int>(ringKeys.size()); | |
| 256 | 16 | int S = 0; | |
| 257 |
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54 | for (int k : ringKeys) { |
| 258 |
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38 | S = std::max(S, static_cast<int>(byRing[k].size())); |
| 259 | } | ||
| 260 |
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16 | if (R < 1 || S < 1) { |
| 261 | ✗ | return map; | |
| 262 | } | ||
| 263 |
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16 | if (static_cast<size_t>(R) * S > MAX_CELLS) { |
| 264 | ✗ | LogWarn(VB_CHANNELOUT, | |
| 265 | "Polar buffer would be %d x %d cells; falling back to the ordinary mapping\n", R, S); | ||
| 266 | ✗ | return map; | |
| 267 | } | ||
| 268 | |||
| 269 | // Place each ring's pixels around the sector axis by true bearing, | ||
| 270 | // nudging a collision to the nearest free sector. | ||
| 271 |
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16 | std::vector<uint32_t> grid(static_cast<size_t>(R) * S, PolarBufferMap::Empty); |
| 272 |
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54 | for (int ri = 0; ri < R; ri++) { |
| 273 |
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38 | std::vector<PolarPt>& items = byRing[ringKeys[ri]]; |
| 274 |
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38 | std::sort(items.begin(), items.end(), |
| 275 | 1284 | [](const PolarPt& a, const PolarPt& b) { return a.theta < b.theta; }); | |
| 276 |
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38 | std::vector<bool> taken(S, false); |
| 277 |
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422 | for (const auto& pt : items) { |
| 278 | 384 | int s = static_cast<int>(std::lround(pt.theta / TWO_PI * S)) % S; | |
| 279 |
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384 | if (taken[s]) { |
| 280 | ✗ | s = nearestFreeSector(taken, s, S); | |
| 281 | } | ||
| 282 |
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384 | taken[s] = true; |
| 283 | 384 | grid[static_cast<size_t>(ri) * S + s] = pt.cell; | |
| 284 | } | ||
| 285 | 38 | } | |
| 286 | |||
| 287 | // Emit in the order the requested mode wants. The LUT is walked linearly by | ||
| 288 | // Bus::setPixelColor, so the ordering here IS the mapping -- there is no | ||
| 289 | // div/mod left in the hot path. | ||
| 290 | // | ||
| 291 | // WLED walks the WIDTH axis first (that is what the original Horizontal / | ||
| 292 | // Vertical pair selects), so whatever should light "all at once" has to be | ||
| 293 | // contiguous in the index. A radial wave lights a whole RING at a time, so | ||
| 294 | // sectors run along the width and rings step down the height; an angular | ||
| 295 | // sweep lights a whole SPOKE at a time, so the two swap. Getting this the | ||
| 296 | // wrong way round yields a spiral -- correct pixels, wrong motion. | ||
| 297 |
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16 | const bool radial = (mode == PolarMode::RadialOut || mode == PolarMode::RadialIn); |
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16 | map.width = radial ? S : R; |
| 299 |
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16 | map.height = radial ? R : S; |
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16 | map.indexToCell.assign(static_cast<size_t>(map.width) * map.height, PolarBufferMap::Empty); |
| 301 | |||
| 302 |
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54 | for (int ri = 0; ri < R; ri++) { |
| 303 |
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422 | for (int si = 0; si < S; si++) { |
| 304 | 384 | uint32_t cell = grid[static_cast<size_t>(ri) * S + si]; | |
| 305 |
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384 | if (cell == PolarBufferMap::Empty) { |
| 306 | ✗ | continue; | |
| 307 | } | ||
| 308 |
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384 | int r = (mode == PolarMode::RadialIn) ? (R - 1 - ri) : ri; |
| 309 |
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384 | int s = (mode == PolarMode::AngularCCW) ? (S - 1 - si) : si; |
| 310 |
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384 | size_t idx = radial ? (static_cast<size_t>(r) * map.width + s) |
| 311 | 120 | : (static_cast<size_t>(s) * map.width + r); | |
| 312 | 384 | map.indexToCell[idx] = cell; | |
| 313 | } | ||
| 314 | } | ||
| 315 | 16 | return map; | |
| 316 | 16 | } | |
| 317 |