| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * This file is part of the Falcon Player (FPP) and is Copyright (C) | ||
| 3 | * 2013-2022 by the Falcon Player Developers. | ||
| 4 | * | ||
| 5 | * The Falcon Player (FPP) is free software, and is covered under | ||
| 6 | * multiple Open Source licenses. Please see the included 'LICENSES' | ||
| 7 | * file for descriptions of what files are covered by each license. | ||
| 8 | * | ||
| 9 | * This source file is covered under the GPL v2 as described in the | ||
| 10 | * included LICENSE.GPL file. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #include "fpp-pch.h" | ||
| 14 | |||
| 15 | #include "fpp-json.h" | ||
| 16 | |||
| 17 | |||
| 18 | #include <netinet/in.h> | ||
| 19 | #include <poll.h> | ||
| 20 | #include <sys/socket.h> | ||
| 21 | #include <fcntl.h> | ||
| 22 | #include <unistd.h> | ||
| 23 | #include <unordered_map> | ||
| 24 | |||
| 25 | #include <ctime> | ||
| 26 | #include <iomanip> | ||
| 27 | |||
| 28 | #include "../fppversion.h" | ||
| 29 | #include "../log.h" | ||
| 30 | #include "../common.h" | ||
| 31 | |||
| 32 | #include "HTTPVirtualDisplay3D.h" | ||
| 33 | #include "ChannelOutputSetup.h" | ||
| 34 | |||
| 35 | #include "Plugin.h" | ||
| 36 | #include "../SysSocket.h" | ||
| 37 | |||
| 38 | class HTTPVirtualDisplay3DPlugin : public FPPPlugins::Plugin, public FPPPlugins::ChannelOutputPlugin { | ||
| 39 | public: | ||
| 40 | 5 | HTTPVirtualDisplay3DPlugin() : | |
| 41 |
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15 | FPPPlugins::Plugin("HTTPVirtualDisplay3D") { |
| 42 | 5 | } | |
| 43 | 8 | virtual ChannelOutput* createChannelOutput(unsigned int startChannel, unsigned int channelCount) override { | |
| 44 |
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16 | return new HTTPVirtualDisplay3DOutput(startChannel, channelCount); |
| 45 | } | ||
| 46 | }; | ||
| 47 | |||
| 48 | extern "C" { | ||
| 49 | 5 | FPPPlugins::Plugin* createPlugin() { | |
| 50 |
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10 | return new HTTPVirtualDisplay3DPlugin(); |
| 51 | } | ||
| 52 | } | ||
| 53 | ///////////////////////////////////////////////////////////////////////////// | ||
| 54 | |||
| 55 | /* | ||
| 56 | * | ||
| 57 | */ | ||
| 58 | 8 | HTTPVirtualDisplay3DOutput::HTTPVirtualDisplay3DOutput(unsigned int startChannel, | |
| 59 | 8 | unsigned int channelCount) : | |
| 60 | VirtualDisplayBaseOutput(startChannel, channelCount), | ||
| 61 | 8 | m_port(HTTPVIRTUALDISPLAY3DPORT), | |
| 62 | 8 | m_screenSize(0), | |
| 63 | 8 | m_updateInterval(25), // Default: 25ms (40fps) to match typical sequence frame rate | |
| 64 | 8 | m_nextSendMS(0), | |
| 65 | 8 | m_socket(-1), | |
| 66 | 8 | m_running(true), | |
| 67 | 8 | m_connListChanged(true), | |
| 68 | 8 | m_connThread(nullptr), | |
| 69 | 16 | m_selectThread(nullptr) { | |
| 70 |
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8 | LogDebug(VB_CHANNELOUT, "HTTPVirtualDisplay3DOutput::HTTPVirtualDisplay3DOutput(%u, %u)\n", |
| 71 | startChannel, channelCount); | ||
| 72 | |||
| 73 | 8 | m_bytesPerPixel = 3; | |
| 74 | 8 | m_bpp = 24; | |
| 75 | 8 | } | |
| 76 | |||
| 77 | /* | ||
| 78 | * | ||
| 79 | */ | ||
| 80 | 32 | HTTPVirtualDisplay3DOutput::~HTTPVirtualDisplay3DOutput() { | |
| 81 | 16 | LogDebug(VB_CHANNELOUT, "HTTPVirtualDisplay3DOutput::~HTTPVirtualDisplay3DOutput()\n"); | |
| 82 | |||
| 83 | 16 | Close(); | |
| 84 | |||
| 85 | 16 | m_running = false; | |
| 86 | |||
| 87 |
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16 | if (m_connThread) { |
| 88 | 16 | m_connThread->join(); | |
| 89 |
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16 | delete m_connThread; |
| 90 | } | ||
| 91 | |||
| 92 |
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16 | if (m_selectThread) { |
| 93 | 16 | m_selectThread->join(); | |
| 94 |
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16 | delete m_selectThread; |
| 95 | } | ||
| 96 | |||
| 97 | // Also reached when Init() failed part way. Without this every reload | ||
| 98 | // left the old listener open on the port. | ||
| 99 |
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16 | if (m_socket >= 0) { |
| 100 | 16 | close(m_socket); | |
| 101 | 16 | m_socket = -1; | |
| 102 | } | ||
| 103 | |||
| 104 |
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16 | if (m_connList.size()) { |
| 105 |
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10 | for (int i = m_connList.size() - 1; i >= 0; i--) { |
| 106 | 6 | close(m_connList[i]); | |
| 107 | 6 | m_connList.erase(m_connList.begin() + i); | |
| 108 | } | ||
| 109 | } | ||
| 110 | 32 | } | |
| 111 | |||
| 112 | /* | ||
| 113 | * | ||
| 114 | */ | ||
| 115 | 8 | void RunConnectionThread3D(HTTPVirtualDisplay3DOutput* VirtualDisplay) { | |
| 116 | 8 | LogDebug(VB_CHANNELOUT, "Started 3D ConnectionThread()\n"); | |
| 117 | 8 | VirtualDisplay->ConnectionThread(); | |
| 118 | 8 | } | |
| 119 | |||
| 120 | /* | ||
| 121 | * | ||
| 122 | */ | ||
| 123 | 8 | void RunSelectThread3D(HTTPVirtualDisplay3DOutput* VirtualDisplay) { | |
| 124 | 8 | LogDebug(VB_CHANNELOUT, "Started 3D SelectThread()\n"); | |
| 125 | 8 | VirtualDisplay->SelectThread(); | |
| 126 | 8 | } | |
| 127 | |||
| 128 | /* | ||
| 129 | * | ||
| 130 | */ | ||
| 131 | 8 | int HTTPVirtualDisplay3DOutput::Init(Json::Value config) { | |
| 132 |
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8 | LogDebug(VB_CHANNELOUT, "HTTPVirtualDisplay3DOutput::Init()\n"); |
| 133 | |||
| 134 |
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8 | if (!VirtualDisplayBaseOutput::Init(config)) |
| 135 | ✗ | return 0; | |
| 136 | |||
| 137 |
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8 | if (config.isMember("port")) |
| 138 |
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8 | m_port = config["port"].asInt(); |
| 139 | |||
| 140 |
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8 | if (config.isMember("updateInterval")) |
| 141 |
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1 | m_updateInterval = config["updateInterval"].asInt(); |
| 142 | |||
| 143 | // Clamp to reasonable values (10-100ms between updates) | ||
| 144 | // Typical: 25ms for 40fps, 16ms for 60fps, 50ms for 20fps | ||
| 145 |
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8 | if (m_updateInterval < 10) m_updateInterval = 10; |
| 146 |
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8 | if (m_updateInterval > 100) m_updateInterval = 100; |
| 147 | |||
| 148 | // Enable duplicate pixels for 3D mode - we can have multiple physical lights at same coordinates | ||
| 149 | 8 | m_allowDuplicatePixels = true; | |
| 150 | |||
| 151 | // Signal base class to allocate m_virtualDisplay buffer | ||
| 152 | 8 | m_width = -1; | |
| 153 | 8 | m_height = -1; | |
| 154 | |||
| 155 |
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8 | if (!InitializePixelMap()) { |
| 156 | ✗ | LogErr(VB_CHANNELOUT, "Error, unable to initialize pixel map\n"); | |
| 157 | ✗ | AddOutputConfigWarning(37, "3D Virtual Display preview: could not initialize pixel map"); | |
| 158 | ✗ | return 0; | |
| 159 | } | ||
| 160 | |||
| 161 | // An empty/headerless map parses "successfully" but allocates nothing (and | ||
| 162 | // absurd map dimensions fail the allocation inside InitializePixelMap the | ||
| 163 | // same way): refuse to run with no buffer or dimensions that cannot form | ||
| 164 | // one, instead of bzero()'ing a null display below. Mirrors the 2D guard. | ||
| 165 |
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16 | if (m_virtualDisplay == nullptr || |
| 166 |
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8 | virtualDisplayBufferBytes(m_width, m_height, m_bytesPerPixel) == 0) { |
| 167 | ✗ | LogErr(VB_CHANNELOUT, "Error, virtual display has no usable buffer (%dx%d)\n", | |
| 168 | m_width, m_height); | ||
| 169 | ✗ | AddOutputConfigWarning(37, "3D Virtual Display preview: could not initialize pixel map"); | |
| 170 | ✗ | return 0; | |
| 171 | } | ||
| 172 | |||
| 173 | // Auto-calculate channel range from virtualdisplaymap | ||
| 174 |
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8 | if (!m_pixels.empty()) { |
| 175 | 8 | unsigned int minChannel = m_pixels[0].ch; | |
| 176 | 8 | unsigned int maxChannel = m_pixels[0].ch; | |
| 177 | |||
| 178 |
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22 | for (const auto& pixel : m_pixels) { |
| 179 |
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14 | if (pixel.ch < minChannel) minChannel = pixel.ch; |
| 180 | // Each pixel uses cpp channels (typically 3 for RGB) | ||
| 181 | 14 | unsigned int pixelMaxCh = pixel.ch + pixel.cpp - 1; | |
| 182 |
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14 | if (pixelMaxCh > maxChannel) maxChannel = pixelMaxCh; |
| 183 | } | ||
| 184 | |||
| 185 | // Update our channel range to match what's in the map | ||
| 186 | 8 | m_startChannel = minChannel; | |
| 187 | 8 | m_channelCount = (maxChannel - minChannel) + 1; | |
| 188 | |||
| 189 |
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8 | LogInfo(VB_CHANNELOUT, "HTTPVirtualDisplay3D auto-detected channel range: %u - %u (%u channels, %zu pixels)\n", |
| 190 | m_startChannel, maxChannel, m_channelCount, m_pixels.size()); | ||
| 191 | |||
| 192 | // pixel.ch stays absolute: PrepData() is handed the whole sequence | ||
| 193 | // buffer, not one offset to this output, and GetRequiredChannelRanges() | ||
| 194 | // reports the pixels' own channels. Rebasing them by the lowest | ||
| 195 | // channel showed channel ch - min for every pixel whenever the map | ||
| 196 | // did not start at channel 1, and requested the wrong range. | ||
| 197 | } | ||
| 198 | |||
| 199 |
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8 | m_screenSize = (int)virtualDisplayBufferBytes(m_width, m_height, m_bytesPerPixel); |
| 200 | |||
| 201 | 8 | bzero(m_virtualDisplay, m_screenSize); | |
| 202 | |||
| 203 | // Bind a dual-stack socket (IPv6 with V6ONLY off) so the SSE feed | ||
| 204 | // is reachable on both IPv4 and IPv6 clients without two listeners. | ||
| 205 | 8 | m_socket = OpenSocket(AF_INET6, SOCK_STREAM, 0); | |
| 206 |
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8 | if (m_socket < 0) { |
| 207 | ✗ | LogErr(VB_CHANNELOUT, "Could not create socket: %s\n", FPPstrerror(errno)); | |
| 208 | ✗ | AddOutputConfigWarning(37, "3D Virtual Display preview: could not create socket"); | |
| 209 | ✗ | return 0; | |
| 210 | } | ||
| 211 | |||
| 212 |
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8 | fcntl(m_socket, F_SETFL, O_NONBLOCK); |
| 213 | |||
| 214 | // SO_REUSEADDR so a reload can rebind while the previous instance's | ||
| 215 | // connections sit in TIME_WAIT. Not SO_REUSEPORT: that lets a listener | ||
| 216 | // that was never closed keep taking a share of the new connections. | ||
| 217 | 8 | int optval = 1; | |
| 218 |
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8 | if (setsockopt(m_socket, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(optval)) < 0) { |
| 219 | ✗ | LogErr(VB_CHANNELOUT, "Error turning on SO_REUSEADDR; %s\n", FPPstrerror(errno)); | |
| 220 | ✗ | return 0; | |
| 221 | } | ||
| 222 | 8 | int v6only = 0; | |
| 223 | 8 | setsockopt(m_socket, IPPROTO_IPV6, IPV6_V6ONLY, &v6only, sizeof(v6only)); | |
| 224 | |||
| 225 | struct sockaddr_in6 addr; | ||
| 226 | 8 | memset(&addr, 0, sizeof(addr)); | |
| 227 | 8 | addr.sin6_family = AF_INET6; | |
| 228 | 8 | addr.sin6_addr = in6addr_any; | |
| 229 | 8 | addr.sin6_port = htons(m_port); | |
| 230 | |||
| 231 | 8 | int rc = bind(m_socket, (struct sockaddr*)&addr, sizeof(addr)); | |
| 232 |
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8 | if (rc < 0) { |
| 233 | ✗ | LogErr(VB_CHANNELOUT, "Could not bind socket: %s\n", FPPstrerror(errno)); | |
| 234 | ✗ | AddOutputConfigWarning(37, "3D Virtual Display preview: could not bind to its port (already in use?)"); | |
| 235 | ✗ | return 0; | |
| 236 | } | ||
| 237 | |||
| 238 | // Increase listen backlog to handle rapid reconnections (hard refresh) | ||
| 239 | 8 | rc = listen(m_socket, 32); | |
| 240 |
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8 | if (rc < 0) { |
| 241 | ✗ | LogErr(VB_CHANNELOUT, "Could not listen on socket: %s\n", FPPstrerror(errno)); | |
| 242 | ✗ | AddOutputConfigWarning(37, "3D Virtual Display preview: could not listen on its socket"); | |
| 243 | ✗ | return 0; | |
| 244 | } | ||
| 245 | |||
| 246 |
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8 | m_connThread = new std::thread(RunConnectionThread3D, this); |
| 247 |
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8 | m_selectThread = new std::thread(RunSelectThread3D, this); |
| 248 | |||
| 249 |
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8 | LogInfo(VB_CHANNELOUT, "HTTPVirtualDisplay3D listening on port %d\n", m_port); |
| 250 | 8 | return 1; | |
| 251 | } | ||
| 252 | |||
| 253 | /* | ||
| 254 | * | ||
| 255 | */ | ||
| 256 | 16 | int HTTPVirtualDisplay3DOutput::Close(void) { | |
| 257 | 16 | LogDebug(VB_CHANNELOUT, "HTTPVirtualDisplay3DOutput::Close()\n"); | |
| 258 | |||
| 259 | 16 | return VirtualDisplayBaseOutput::Close(); | |
| 260 | } | ||
| 261 | |||
| 262 | /* | ||
| 263 | * | ||
| 264 | */ | ||
| 265 | 8 | void HTTPVirtualDisplay3DOutput::ConnectionThread(void) { | |
| 266 |
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8 | SetThreadName("FPP-HTTPVD3D-Con"); |
| 267 | int client; | ||
| 268 | |||
| 269 |
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198 | while (m_running) { |
| 270 |
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190 | client = AcceptSocket(m_socket, NULL, NULL); |
| 271 | |||
| 272 |
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190 | if (client >= 0) { |
| 273 | // Enable TCP keepalive to detect dead connections | ||
| 274 | 35 | int keepalive = 1; | |
| 275 | 35 | setsockopt(client, SOL_SOCKET, SO_KEEPALIVE, &keepalive, sizeof(keepalive)); | |
| 276 | |||
| 277 | // Set socket to non-blocking to avoid write() blocking on dead connections | ||
| 278 |
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35 | int flags = fcntl(client, F_GETFL, 0); |
| 279 |
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35 | fcntl(client, F_SETFL, (flags < 0 ? 0 : flags) | O_NONBLOCK); |
| 280 | |||
| 281 | 35 | auto t = std::time(nullptr); | |
| 282 | struct tm tm; | ||
| 283 | 35 | localtime_r(&t, &tm); | |
| 284 |
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35 | std::stringstream sstr; |
| 285 |
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35 | sstr << std::put_time(&tm, "%a %b %d %H:%M:%S %Z %Y"); |
| 286 | |||
| 287 | 35 | std::string sseResp; | |
| 288 | sseResp = | ||
| 289 | "HTTP/1.1 200 OK\r\n" | ||
| 290 | "Content-Type: text/event-stream;charset=UTF-8\r\n" | ||
| 291 | "Transfer-Encoding: chunked\r\n" | ||
| 292 | "Connection: close\r\n" | ||
| 293 |
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35 | "Date: "; |
| 294 |
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35 | sseResp += sstr.str(); |
| 295 | sseResp += | ||
| 296 | "\r\n" | ||
| 297 | "Server: fppd\r\n" | ||
| 298 |
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35 | "X-Powered-By: FPP/"; |
| 299 |
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35 | sseResp += getFPPVersion(); |
| 300 | sseResp += "\r\n" | ||
| 301 | "Cache-Control: no-cache, private\r\n" | ||
| 302 | "Access-Control-Allow-Origin: *\r\n" | ||
| 303 | "Access-Control-Allow-Credentials: true\r\n" | ||
| 304 |
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35 | "\r\n"; |
| 305 | |||
| 306 | // Reset our display cache so we draw everything needed | ||
| 307 | 35 | bzero(m_virtualDisplay, m_screenSize); | |
| 308 | |||
| 309 |
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35 | std::unique_lock<std::mutex> lock(m_connListLock); |
| 310 |
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35 | m_connList.push_back(client); |
| 311 | |||
| 312 |
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35 | write(client, sseResp.c_str(), sseResp.length()); |
| 313 | |||
| 314 | 35 | m_connListChanged = true; | |
| 315 | |||
| 316 |
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35 | LogDebug(VB_CHANNELOUT, "3D Virtual Display client connected\n"); |
| 317 | 35 | } | |
| 318 | |||
| 319 |
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190 | usleep(100000); |
| 320 | } | ||
| 321 | 8 | } | |
| 322 | |||
| 323 | /* | ||
| 324 | * | ||
| 325 | */ | ||
| 326 | 8 | void HTTPVirtualDisplay3DOutput::SelectThread(void) { | |
| 327 |
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8 | SetThreadName("FPP-HTTPVD3D-Sel"); |
| 328 | fd_set active_fd_set; | ||
| 329 | fd_set read_fd_set; | ||
| 330 | int selectResult; | ||
| 331 | struct timeval timeout; | ||
| 332 | char buf[1024]; | ||
| 333 | int bytesRead; | ||
| 334 | |||
| 335 |
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136 | FD_ZERO(&active_fd_set); |
| 336 | |||
| 337 |
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39 | while (m_running) { |
| 338 |
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31 | if (m_connListChanged) { |
| 339 |
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24 | LogDebug(VB_CHANNELOUT, "3D Connection list changed, rebuilding active_fd-set\n"); |
| 340 |
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408 | FD_ZERO(&active_fd_set); |
| 341 | |||
| 342 |
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24 | std::unique_lock<std::mutex> lock(m_connListLock); |
| 343 | |||
| 344 |
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32 | for (int i = 0; i < m_connList.size(); i++) { |
| 345 | 8 | FD_SET(m_connList[i], &active_fd_set); | |
| 346 | } | ||
| 347 | |||
| 348 | 24 | m_connListChanged = false; | |
| 349 | 24 | } | |
| 350 | |||
| 351 | 31 | timeout.tv_sec = 1; | |
| 352 | 31 | timeout.tv_usec = 0; | |
| 353 | |||
| 354 | 31 | read_fd_set = active_fd_set; | |
| 355 | |||
| 356 |
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31 | selectResult = select(FD_SETSIZE, &read_fd_set, NULL, NULL, &timeout); |
| 357 |
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31 | if (selectResult < 0) { |
| 358 | ✗ | if (errno == EINTR) { | |
| 359 | 23 | continue; | |
| 360 | } else { | ||
| 361 | ✗ | LogErr(VB_CHANNELOUT, "Main select() failed\n"); | |
| 362 | } | ||
| 363 |
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31 | } else if (selectResult == 0) { |
| 364 | // Nothing to do | ||
| 365 | 23 | continue; | |
| 366 | } | ||
| 367 | |||
| 368 |
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8 | std::unique_lock<std::mutex> lock(m_connListLock); |
| 369 |
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16 | for (int i = m_connList.size() - 1; i >= 0; i--) { |
| 370 |
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8 | if (FD_ISSET(m_connList[i], &read_fd_set)) { |
| 371 |
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8 | bytesRead = recv(m_connList[i], buf, sizeof(buf), 0); |
| 372 | |||
| 373 |
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8 | if (bytesRead > 0) { |
| 374 | ✗ | LogDebug(VB_CHANNELOUT, "Data read from 3D socket %d, connection %d \n", m_connList[i], i); | |
| 375 |
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8 | } else if (bytesRead == 0) { |
| 376 |
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8 | LogDebug(VB_CHANNELOUT, "Closing 3D socket %d, connection %d\n", m_connList[i], i); |
| 377 |
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8 | close(m_connList[i]); |
| 378 |
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8 | m_connList.erase(m_connList.begin() + i); |
| 379 | 8 | m_connListChanged = true; | |
| 380 | } else { | ||
| 381 | ✗ | LogErr(VB_CHANNELOUT, "Read failed for 3D socket %d, connection %d. Closing connection.\n", m_connList[i], i); | |
| 382 | ✗ | close(m_connList[i]); | |
| 383 | ✗ | m_connList.erase(m_connList.begin() + i); | |
| 384 | ✗ | m_connListChanged = true; | |
| 385 | } | ||
| 386 | } | ||
| 387 | } | ||
| 388 | 8 | } | |
| 389 | 8 | } | |
| 390 | |||
| 391 | /* | ||
| 392 | * | ||
| 393 | */ | ||
| 394 | // The output thread's whole budget for preview writes in one frame, and how | ||
| 395 | // many frames in a row a client may refuse before it is dropped. | ||
| 396 | static constexpr uint64_t SSE_FRAME_BUDGET_MS = 20; | ||
| 397 | static constexpr int SSE_MAX_DROPPED_FRAMES = 200; | ||
| 398 | |||
| 399 | 325 | int HTTPVirtualDisplay3DOutput::WriteSSEPacket(int fd, const std::string& data, uint64_t deadlineMS) { | |
| 400 | 325 | int len = data.size(); | |
| 401 | 325 | std::string sendData; | |
| 402 | |||
| 403 | // Pre-allocate to avoid reallocations | ||
| 404 |
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325 | sendData.reserve(20 + len); // hex length + delimiters + data |
| 405 | |||
| 406 | // Convert length to hex directly into string | ||
| 407 | char hexBuf[16]; | ||
| 408 | 325 | snprintf(hexBuf, sizeof(hexBuf), "%x", len); | |
| 409 | |||
| 410 |
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325 | sendData = hexBuf; |
| 411 |
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325 | sendData += "\r\n"; |
| 412 |
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325 | sendData += data; |
| 413 |
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325 | sendData += "\r\n"; |
| 414 | |||
| 415 | 325 | size_t total = sendData.size(); | |
| 416 | 325 | size_t sent = 0; | |
| 417 | |||
| 418 |
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626 | while (sent < total) { |
| 419 |
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325 | ssize_t written = write(fd, sendData.c_str() + sent, total - sent); |
| 420 | |||
| 421 |
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325 | if (written > 0) { |
| 422 | 301 | sent += written; | |
| 423 | 301 | continue; | |
| 424 | } | ||
| 425 | |||
| 426 |
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24 | if (written < 0 && errno == EINTR) { |
| 427 | ✗ | continue; | |
| 428 | } | ||
| 429 | |||
| 430 |
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24 | if (written < 0 && (errno == EAGAIN || errno == EWOULDBLOCK)) { |
| 431 | ✗ | if (sent == 0) { | |
| 432 | // The client isn't draining fast enough and the send buffer is | ||
| 433 | // full. Drop this frame rather than the connection - nothing is | ||
| 434 | // on the wire yet, and every 3D frame is a full refresh so the | ||
| 435 | // next one brings the client straight back up to date. | ||
| 436 | ✗ | LogExcess(VB_CHANNELOUT, "3D SSE send buffer full, dropping frame\n"); | |
| 437 | ✗ | return 0; | |
| 438 | } | ||
| 439 | |||
| 440 | // We're part way through a chunk. We can't abandon it - the client | ||
| 441 | // is counting out the bytes we promised in the chunk header, so a | ||
| 442 | // truncated chunk desyncs the stream permanently. Wait (briefly) | ||
| 443 | // for room and finish it. | ||
| 444 | struct pollfd pfd; | ||
| 445 | ✗ | pfd.fd = fd; | |
| 446 | ✗ | pfd.events = POLLOUT; | |
| 447 | // Bounded by the frame's budget, not per client per stall: a | ||
| 448 | // client trickling a few bytes at a time otherwise held the | ||
| 449 | // output thread (and every output) for as long as it liked. | ||
| 450 | ✗ | long long left = (long long)deadlineMS - (long long)GetMonotonicTimeMS(); | |
| 451 | ✗ | if (left <= 0) { | |
| 452 | ✗ | LogDebug(VB_CHANNELOUT, "SSE client too slow for this frame (%zu/%zu bytes), closing connection\n", sent, total); | |
| 453 | ✗ | return -1; | |
| 454 | } | ||
| 455 | ✗ | int pr = poll(&pfd, 1, (int)std::min<long long>(left, 250)); | |
| 456 | ✗ | if (pr > 0) { | |
| 457 | ✗ | continue; | |
| 458 | } | ||
| 459 | ✗ | if (pr < 0 && errno == EINTR) { | |
| 460 | ✗ | continue; | |
| 461 | } | ||
| 462 | |||
| 463 | ✗ | LogDebug(VB_CHANNELOUT, "3D SSE stalled part way through a chunk (%zu/%zu bytes), closing connection\n", | |
| 464 | sent, total); | ||
| 465 | ✗ | return -1; | |
| 466 | } | ||
| 467 | |||
| 468 | // EPIPE/ECONNRESET/ENOTCONN and anything else: the connection is gone | ||
| 469 |
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24 | LogDebug(VB_CHANNELOUT, "3D SSE write failed (connection closed): %s\n", FPPstrerror(errno)); |
| 470 | 24 | return -1; | |
| 471 | } | ||
| 472 | |||
| 473 | 301 | return 1; | |
| 474 | 325 | } | |
| 475 | |||
| 476 | /* | ||
| 477 | * PrepData for 3D - sends pixel index instead of 2D coordinates | ||
| 478 | * Format: RGB_COLOR:PIXEL_INDEX;PIXEL_INDEX;PIXEL_INDEX|... | ||
| 479 | */ | ||
| 480 | 386 | void HTTPVirtualDisplay3DOutput::PrepData(unsigned char* channelData) { | |
| 481 | static int id = 0; | ||
| 482 | static bool lastFrameWasBlack = false; | ||
| 483 | |||
| 484 |
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386 | LogExcess(VB_CHANNELOUT, "HTTPVirtualDisplay3DOutput::PrepData(%p)\n", |
| 485 | channelData); | ||
| 486 | |||
| 487 | { | ||
| 488 | // Short circuit if no current connections | ||
| 489 |
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386 | std::unique_lock<std::mutex> lock(m_connListLock); |
| 490 |
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386 | if (!m_connList.size()) { |
| 491 | 73 | m_sseData.clear(); | |
| 492 | 73 | return; | |
| 493 | } | ||
| 494 |
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386 | } |
| 495 | |||
| 496 | // We run at the sequence frame rate, which can now be well above anything a | ||
| 497 | // browser can render (or even parse) - every 3D frame is a full dump of all | ||
| 498 | // lit pixels, not a delta. Sending faster than the client drains just piles | ||
| 499 | // frames up in the socket and proxy buffers, so the preview falls further and | ||
| 500 | // further behind playback. Rate limit to m_updateInterval instead. | ||
| 501 | // | ||
| 502 | // The deadline is advanced by whole intervals rather than reset to "now" so | ||
| 503 | // that an update interval which isn't a multiple of the frame time still | ||
| 504 | // averages out to the requested rate instead of aliasing down to the next | ||
| 505 | // frame boundary (eg. 25ms against a 20ms sequence gives 40fps, not 25fps). | ||
| 506 |
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313 | long long now = GetMonotonicTimeMS(); |
| 507 |
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313 | if (now < m_nextSendMS) { |
| 508 | 31 | m_sseData.clear(); | |
| 509 | 31 | return; | |
| 510 | } | ||
| 511 | 282 | m_nextSendMS += m_updateInterval; | |
| 512 |
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282 | if (m_nextSendMS <= now) { |
| 513 | // First frame, or we've been idle/stalled long enough that the deadline | ||
| 514 | // is stale - resync rather than sending a burst to catch up. | ||
| 515 | 251 | m_nextSendMS = now + m_updateInterval; | |
| 516 | } | ||
| 517 | |||
| 518 | // Fast black detection - check if all channel data is zero (sequence ended/stopped) | ||
| 519 | static int blackCheckCounter = 0; | ||
| 520 | 282 | bool allBlack = false; | |
| 521 | 282 | bool forceBlackUpdate = false; | |
| 522 | |||
| 523 |
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282 | if (lastFrameWasBlack || (++blackCheckCounter >= 10)) { |
| 524 | 77 | blackCheckCounter = 0; | |
| 525 | 77 | allBlack = true; | |
| 526 |
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268 | for (int i = 0; i < m_pixels.size() && allBlack; i++) { |
| 527 | unsigned char r, g, b; | ||
| 528 |
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191 | GetPixelRGB(m_pixels[i], channelData, r, g, b); |
| 529 |
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191 | if (r != 0 || g != 0 || b != 0) { |
| 530 | 20 | allBlack = false; | |
| 531 | } | ||
| 532 | } | ||
| 533 | |||
| 534 |
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77 | forceBlackUpdate = (allBlack && !lastFrameWasBlack); |
| 535 | 77 | lastFrameWasBlack = allBlack; | |
| 536 | } | ||
| 537 | |||
| 538 | 282 | int pixelsChanged = 0; | |
| 539 | unsigned char r, g, b; | ||
| 540 | |||
| 541 | // Use unordered_map for O(1) lookup instead of std::map O(log n) | ||
| 542 | // Key is 24-bit color packed into uint32_t for fast hashing | ||
| 543 |
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282 | static std::unordered_map<uint32_t, std::string> colors; |
| 544 | 282 | colors.clear(); | |
| 545 | |||
| 546 | char pixelIdx[16]; | ||
| 547 | static const char* const base64 = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+/"; | ||
| 548 | |||
| 549 | // Pre-build color string lookup for all 64x64x64 = 262144 possible RGB666 values | ||
| 550 | // This avoids snprintf in the hot loop | ||
| 551 | static bool colorLookupInitialized = false; | ||
| 552 | static char colorLookup[64][64][64][4]; | ||
| 553 |
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282 | if (!colorLookupInitialized) { |
| 554 |
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325 | for (int ri = 0; ri < 64; ri++) { |
| 555 |
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20800 | for (int gi = 0; gi < 64; gi++) { |
| 556 |
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1331200 | for (int bi = 0; bi < 64; bi++) { |
| 557 | 1310720 | colorLookup[ri][gi][bi][0] = base64[ri]; | |
| 558 | 1310720 | colorLookup[ri][gi][bi][1] = base64[gi]; | |
| 559 | 1310720 | colorLookup[ri][gi][bi][2] = base64[bi]; | |
| 560 | 1310720 | colorLookup[ri][gi][bi][3] = '\0'; | |
| 561 | } | ||
| 562 | } | ||
| 563 | } | ||
| 564 | 5 | colorLookupInitialized = true; | |
| 565 | } | ||
| 566 | |||
| 567 |
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932 | for (int i = 0; i < m_pixels.size(); i++) { |
| 568 |
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650 | GetPixelRGB(m_pixels[i], channelData, r, g, b); |
| 569 | |||
| 570 | // 18-bit RGB666 pixel data passed over Event Stream in 3 bytes | ||
| 571 | 650 | r = r >> 2; | |
| 572 | 650 | g = g >> 2; | |
| 573 | 650 | b = b >> 2; | |
| 574 | |||
| 575 | // For 3D mode: Send ALL non-black pixels every frame | ||
| 576 | // 3D sends pixel indexes, not buffer positions, and never reads | ||
| 577 | // m_virtualDisplay back, so there is nothing to cache here. | ||
| 578 |
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650 | if (r != 0 || g != 0 || b != 0 || forceBlackUpdate) { |
| 579 | // Pack RGB into 32-bit key for fast hash lookup | ||
| 580 | 423 | uint32_t colorKey = (r << 16) | (g << 8) | b; | |
| 581 | |||
| 582 | // Use integer to string conversion (faster than snprintf) | ||
| 583 | 423 | int len = 0; | |
| 584 | 423 | int temp = i; | |
| 585 | do { | ||
| 586 | 423 | pixelIdx[len++] = '0' + (temp % 10); | |
| 587 | 423 | temp /= 10; | |
| 588 |
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423 | } while (temp > 0); |
| 589 | // Reverse the digits | ||
| 590 |
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423 | for (int j = 0; j < len / 2; j++) { |
| 591 | ✗ | char t = pixelIdx[j]; | |
| 592 | ✗ | pixelIdx[j] = pixelIdx[len - 1 - j]; | |
| 593 | ✗ | pixelIdx[len - 1 - j] = t; | |
| 594 | } | ||
| 595 | 423 | pixelIdx[len] = '\0'; | |
| 596 | |||
| 597 |
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423 | auto colorIt = colors.find(colorKey); |
| 598 |
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423 | if (colorIt != colors.end()) { |
| 599 |
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158 | colorIt->second += ';'; |
| 600 |
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158 | colorIt->second += pixelIdx; |
| 601 | } else { | ||
| 602 | // First pixel with this color - create entry with "RGB:index" | ||
| 603 | 265 | std::string entry; | |
| 604 |
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265 | entry.reserve(24); |
| 605 |
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265 | entry = colorLookup[r][g][b]; |
| 606 |
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265 | entry += ':'; |
| 607 |
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265 | entry += pixelIdx; |
| 608 |
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265 | colors[colorKey] = std::move(entry); |
| 609 | 265 | } | |
| 610 | |||
| 611 | 423 | pixelsChanged++; | |
| 612 | } | ||
| 613 | } | ||
| 614 | |||
| 615 |
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282 | if (colors.size()) { |
| 616 | // Pre-allocate to avoid reallocations during string building | ||
| 617 | 221 | m_sseData.clear(); | |
| 618 |
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221 | m_sseData.reserve(128 + colors.size() * 16); |
| 619 | |||
| 620 |
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221 | m_sseData = "id: "; |
| 621 |
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221 | m_sseData += std::to_string(id) + "\r\n"; |
| 622 |
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221 | m_sseData += "event: message\r\n"; |
| 623 |
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221 | m_sseData += "data: "; |
| 624 | |||
| 625 | 221 | std::string data2; | |
| 626 |
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221 | data2.reserve(colors.size() * 16); |
| 627 | |||
| 628 | 221 | bool first = true; | |
| 629 |
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486 | for (const auto& pair : colors) { |
| 630 |
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265 | if (!first) |
| 631 |
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44 | data2 += "|"; |
| 632 | else | ||
| 633 | 221 | first = false; | |
| 634 | |||
| 635 |
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265 | data2 += pair.second; |
| 636 | } | ||
| 637 |
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221 | m_sseData += data2 + "\r\n\r\n"; |
| 638 | |||
| 639 |
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221 | LogExcess(VB_CHANNELOUT, "3D PixelsChanged: %d, Colors: %d, Data Size: %d\n", |
| 640 | pixelsChanged, colors.size(), m_sseData.size()); | ||
| 641 | 221 | } else { | |
| 642 | // Send empty update to keep connection alive | ||
| 643 |
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61 | m_sseData = "id: "; |
| 644 |
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61 | m_sseData += std::to_string(id) + "\r\n"; |
| 645 |
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61 | m_sseData += "event: ping\r\n"; |
| 646 |
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61 | m_sseData += "data: \r\n\r\n"; |
| 647 | } | ||
| 648 | |||
| 649 | 282 | id++; | |
| 650 | } | ||
| 651 | |||
| 652 | /* | ||
| 653 | * | ||
| 654 | */ | ||
| 655 | 376 | int HTTPVirtualDisplay3DOutput::SendData(unsigned char* channelData) { | |
| 656 |
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376 | if (m_sseData != "") { |
| 657 |
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278 | std::unique_lock<std::mutex> lock(m_connListLock); |
| 658 |
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278 | const uint64_t deadline = GetMonotonicTimeMS() + SSE_FRAME_BUDGET_MS; |
| 659 | // Iterate backwards so we can safely remove elements | ||
| 660 |
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603 | for (int i = m_connList.size() - 1; i >= 0; i--) { |
| 661 |
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325 | int result = WriteSSEPacket(m_connList[i], m_sseData, deadline); |
| 662 |
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325 | if (result == 0 && ++m_dropCounts[m_connList[i]] > SSE_MAX_DROPPED_FRAMES) { |
| 663 | // A client that has taken nothing for this long is gone or | ||
| 664 | // stuck; dropping its frames forever also cost every frame a | ||
| 665 | // resync of the pixels it never received. | ||
| 666 | ✗ | LogDebug(VB_CHANNELOUT, "SSE client %d took no frames for %d frames, closing it\n", m_connList[i], SSE_MAX_DROPPED_FRAMES); | |
| 667 | ✗ | result = -1; | |
| 668 |
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325 | } else if (result > 0) { |
| 669 |
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301 | m_dropCounts.erase(m_connList[i]); |
| 670 | } | ||
| 671 |
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325 | if (result < 0) { |
| 672 | // Connection is dead, remove it | ||
| 673 |
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24 | LogDebug(VB_CHANNELOUT, "Removing dead 3D SSE connection %d\n", m_connList[i]); |
| 674 |
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24 | close(m_connList[i]); |
| 675 |
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24 | m_connList.erase(m_connList.begin() + i); |
| 676 | 24 | m_connListChanged = true; | |
| 677 | } | ||
| 678 | } | ||
| 679 | // forget counts for connections the select thread has since closed | ||
| 680 |
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278 | for (auto it = m_dropCounts.begin(); it != m_dropCounts.end();) { |
| 681 | ✗ | if (std::find(m_connList.begin(), m_connList.end(), it->first) == m_connList.end()) { | |
| 682 | ✗ | it = m_dropCounts.erase(it); | |
| 683 | } else { | ||
| 684 | ✗ | ++it; | |
| 685 | } | ||
| 686 | } | ||
| 687 | 278 | } | |
| 688 | |||
| 689 | 376 | return m_channelCount; | |
| 690 | } | ||
| 691 |